skills/game-development/web-games/SKILL.md
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
npx skillsauth add pcruvinel/antig web-gamesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Framework selection and browser-specific principles.
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser
│ └── Raw rendering power? → PixiJS
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
└── Custom → Raw Canvas/WebGL
| Framework | Type | Best For | |-----------|------|----------| | Phaser 4 | 2D | Full game features | | PixiJS 8 | 2D | Rendering, UI | | Three.js | 3D | Visualizations, lightweight | | Babylon.js 7 | 3D | Full engine, XR |
| Browser | Support | |---------|---------| | Chrome | ✅ Since v113 | | Edge | ✅ Since v113 | | Firefox | ✅ Since v131 | | Safari | ✅ Since 18.0 | | Total | ~73% global |
navigator.gpu| Constraint | Strategy | |------------|----------| | No local file access | Asset bundling, CDN | | Tab throttling | Pause when hidden | | Mobile data limits | Compress assets | | Audio autoplay | Require user interaction |
| Type | Format | |------|--------| | Textures | KTX2 + Basis Universal | | Audio | WebM/Opus (fallback: MP3) | | 3D Models | glTF + Draco/Meshopt |
| Phase | Load | |-------|------| | Startup | Core assets, <2MB | | Gameplay | Stream on demand | | Background | Prefetch next level |
| ❌ Don't | ✅ Do | |----------|-------| | Load all assets upfront | Progressive loading | | Ignore tab visibility | Pause when hidden | | Block on audio load | Lazy load audio | | Skip compression | Compress everything | | Assume fast connection | Handle slow networks |
Remember: Browser is the most accessible platform. Respect its constraints.
development
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
development
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
testing
Generate comprehensive, maintainable unit tests across languages with strong coverage and edge case focus.
development
Rigorous visual validation expert specializing in UI testing, design system compliance, and accessibility verification. Masters screenshot analysis, visual regression testing, and component validation. Use PROACTIVELY to verify UI modifications have achieved their intended goals through comprehensive visual analysis.