skills/multi-agent-brainstorming/SKILL.md
Use this skill when a design or idea requires higher confidence, risk reduction, or formal review. This skill orchestrates a structured, sequential multi-agent design review where each agent has a strict, non-overlapping role. It prevents blind spots, false confidence, and premature convergence.
npx skillsauth add pcruvinel/antig multi-agent-brainstormingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Transform a single-agent design into a robust, review-validated design by simulating a formal peer-review process using multiple constrained agents.
This skill exists to:
This is not parallel brainstorming. It is sequential design review with enforced roles.
The process is gated and terminates by design.
Each agent operates under a hard scope limit.
Role:
brainstorming skillMay:
May NOT:
Role:
May:
May NOT:
Prompting guidance:
“Assume this design fails in production. Why?”
Role:
Focus areas:
May:
May NOT:
Role:
Focus areas:
May:
May NOT:
Role:
May:
May NOT:
brainstorming skillNo other agents participate yet.
Agents are invoked one at a time, in the following order:
For each reviewer:
Primary Designer must:
The Integrator / Arbiter reviews:
The Arbiter must explicitly decide:
The Decision Log must record:
No design is considered valid without a completed log.
You may exit multi-agent brainstorming only when all are true:
If any criterion is unmet:
This skill exists to answer one question with confidence:
“If this design fails, did we do everything reasonable to catch it early?”
If the answer is unclear, do not exit this skill.
development
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
development
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
testing
Generate comprehensive, maintainable unit tests across languages with strong coverage and edge case focus.
development
Rigorous visual validation expert specializing in UI testing, design system compliance, and accessibility verification. Masters screenshot analysis, visual regression testing, and component validation. Use PROACTIVELY to verify UI modifications have achieved their intended goals through comprehensive visual analysis.