skills/executing-plans/SKILL.md
Use when you have a written implementation plan to execute in a separate session with review checkpoints
npx skillsauth add pcruvinel/antig executing-plansInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Load plan, review critically, execute tasks in batches, report for review between batches.
Core principle: Batch execution with checkpoints for architect review.
Announce at start: "I'm using the executing-plans skill to implement this plan."
Default: First 3 tasks
For each task:
When batch complete:
Based on feedback:
After all tasks complete and verified:
STOP executing immediately when:
Ask for clarification rather than guessing.
Return to Review (Step 1) when:
Don't force through blockers - stop and ask.
development
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
development
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
testing
Generate comprehensive, maintainable unit tests across languages with strong coverage and edge case focus.
development
Rigorous visual validation expert specializing in UI testing, design system compliance, and accessibility verification. Masters screenshot analysis, visual regression testing, and component validation. Use PROACTIVELY to verify UI modifications have achieved their intended goals through comprehensive visual analysis.