skills/documentation/obsidian/json-canvas/SKILL.md
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
npx skillsauth add pantheon-org/tekhne json-canvasInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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JSON Canvas is a minimal open standard: nodes positioned on an infinite grid, connected by edges. The entire spec fits in two arrays. Design with this simplicity in mind — when a layout feels complex, it is usually a positioning or ID-management problem, not a schema problem.
When to apply: Creating or editing .canvas files, building visual mind maps or flowcharts in Obsidian, or generating canvas files programmatically.
When NOT to apply: The user wants a Markdown note, a database view (use Bases), or a diagram format that outputs to image/PDF — JSON Canvas is a live interactive format, not a rendering target.
A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:
{
"nodes": [],
"edges": []
}
nodes (optional): Array of node objectsedges (optional): Array of edge objects connecting nodes.canvas file with the base structure {"nodes": [], "edges": []}"6f0ad84f44ce9c17")id, type, x, y, width, heightfromNode and toNodefromNode/toNode values exist in the nodes array.canvas filex, y) that avoids overlapping existing nodes (leave 50-100px spacing)nodes arrayfromNode and toNode to the source and target IDsfromSide/toSide (top, right, bottom, left) for anchor pointslabel for descriptive text on the edgeedges arrayfromNode and toNode reference existing node IDs.canvas file as JSONidNodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| id | Yes | string | Unique 16-char hex identifier |
| type | Yes | string | text, file, link, or group |
| x | Yes | integer | X position in pixels |
| y | Yes | integer | Y position in pixels |
| width | Yes | integer | Width in pixels |
| height | Yes | integer | Height in pixels |
| color | No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |
| Type | Extra Required Field | Notes |
|------|---------------------|-------|
| text | text (string) | Markdown content; use \n for newlines, NEVER \\n |
| file | file (path) | Optional subpath for heading/block anchor |
| link | url (string) | External URL |
| group | none | Optional label, background, backgroundStyle |
See NODE-REFERENCE.md for full attribute tables and JSON examples for each type.
Edges connect nodes via fromNode and toNode IDs.
| Attribute | Required | Type | Default | Description |
|-----------|----------|------|---------|-------------|
| id | Yes | string | - | Unique identifier |
| fromNode | Yes | string | - | Source node ID |
| fromSide | No | string | - | top, right, bottom, or left |
| fromEnd | No | string | none | none or arrow |
| toNode | Yes | string | - | Target node ID |
| toSide | No | string | - | top, right, bottom, or left |
| toEnd | No | string | arrow | none or arrow |
| color | No | canvasColor | - | Line color |
| label | No | string | - | Text label |
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}
The canvasColor type accepts either a hex string or a preset number:
| Preset | Color |
|--------|-------|
| "1" | Red |
| "2" | Orange |
| "3" | Yellow |
| "4" | Green |
| "5" | Cyan |
| "6" | Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
Generate 16-character lowercase hexadecimal strings (64-bit random value):
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
x increases right, y increases down; position is the top-left corner| Node Type | Suggested Width | Suggested Height | |-----------|-----------------|------------------| | Small text | 200-300 | 80-150 | | Medium text | 300-450 | 150-300 | | Large text | 400-600 | 300-500 | | File preview | 300-500 | 200-400 | | Link preview | 250-400 | 100-200 |
After creating or editing a canvas file, verify:
id values are unique across both nodes and edgesfromNode and toNode references an existing node IDtext for text nodes, file for file nodes, url for link nodes)type is one of: text, file, link, groupfromSide/toSide values are one of: top, right, bottom, leftfromEnd/toEnd values are one of: none, arrow"1" through "6" or valid hex (e.g., "#FF0000")If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).
See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.
NEVER embed literal newlines in JSON string values — use \n. NEVER use \\n — it renders as literal backslash-n on screen.
NEVER reuse the same id across nodes or edges — duplicates silently overwrite each other with no error.
NEVER reference a fromNode/toNode ID that does not exist in nodes — the edge renders invisibly.
NEVER place child nodes outside the group's coordinate bounds — they appear as free-floating items.
NEVER set fromEnd/toEnd to anything other than "none" or "arrow" — other values are silently discarded.
NEVER supply a bare integer for color — the canvasColor type requires a quoted string ("1", not 1).
WHY: JSON Canvas validation errors are silent — corrupted files and dangling references produce no error messages, making bad state invisible until the canvas is manually inspected.
See COMMON-MISTAKES.md for full Bad/Good JSON examples.
tools
A skill that produces warnings but no errors.
testing
A well-formed example skill for testing the validator.
development
A skill with code blocks and imperative instructions for testing content and contamination analysis.
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