ov-selkies/skills/heroic/SKILL.md
Heroic Games Launcher for Epic, GOG, and Amazon Prime Gaming with mangohud and gamemode. Use when working with Heroic, Epic Games, GOG, or non-Steam game launchers in containers.
npx skillsauth add overthinkos/overthink-plugins heroicInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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| Property | Value |
|----------|-------|
| Dependencies | sway |
| Volumes | heroic-config -> ~/.config/heroic, heroic-games -> ~/Games/Heroic |
| Install files | tasks: |
mangohud (RPM, Fedora repos) — FPS overlay for gamesgamemode (RPM, Fedora repos) — Feral GameMode performance optimizerheroic (RPM, downloaded from GitHub releases in tasks: — not in Fedora repos)# image.yml — typically used with sway-desktop-vnc + steam
sway-browser-vnc-steam-heroic:
layers:
- sway-desktop-vnc
- steam
- heroic
Heroic is an Electron app distributed as an RPM on GitHub releases. The tasks: downloads and installs it via dnf install -y /tmp/heroic.rpm (auto-resolves deps). Version pinned to v2.20.1.
COPR repos exist (atim/heroic-games-launcher) but builds are currently failing — GitHub RPM is more reliable.
| Flag | Purpose |
|------|---------|
| heroic --fullscreen | Controller-friendly full-screen UI |
| heroic --no-gui | Start minimized to system tray |
| heroic://launch/<runner>/<app> | Protocol handler — launch a specific game directly |
Heroic manages three game stores:
Heroic manages its own Wine/Proton independently from Steam:
~/.config/heroic/tools/| Path | Content |
|------|---------|
| ~/.config/heroic/ | Config, game settings, Wine/Proton tools |
| ~/Games/Heroic/ | Game installs + Wine prefixes |
Both are persistent named volumes.
/ov-selkies:steam — Steam client (sibling game launcher)/ov-selkies:sway — Wayland compositor (dependency)/ov-selkies:sway-desktop-vnc — Desktop composition with VNCNot used in any current image definition. Standalone gaming layer requiring a Sway desktop image.
Use when the user asks about:
/ov-build:layer — layer authoring reference (layer.yml schema, task verbs, service declarations)/ov-build:eval — declarative testing (eval: block, ov eval image, ov eval live)tools
Use when authoring or modifying a charly PLUGIN — a candy with a `plugin:` block that contributes Providers (verbs/kinds/deploy-targets/steps/builders/commands), its own CUE schema, builtin (compiled-in) or external (out-of-tree git repo). Covers the unified Provider model, the per-plugin CUE-schema contract (single source → Go params for dev + schema-over-Describe RPC for runtime), the SDK, and the loader.
tools
The CUE data-validation / configuration CLI (cue), pinned to v0.16.1. Use when working with the cue candy, installing the cue binary into a box or onto a target:local dev host, or running the offline schema-vendoring pipeline that feeds charly's egress validation.
tools
CUE EGRESS validation — validating (and, where it adds value, generating) the config files charly WRITES to a system BEFORE the bytes hit disk. MUST be invoked before working on charly/egress.go, the vendored schemas under candy/plugin-egress/egress-schemas/vendor/, the ValidateEgress / registerVendoredEgressKind path, the offline `task cue:vendor` pipeline, or adding an egress schema for any written artifact (cloud-init, k8s manifests, traefik routes, runtime config, install ledger, systemd/quadlet units, ssh_config, libvirt XML).
tools
Kubernetes cluster-probe declarative check verb — the `kube:` check verb (nodes, pods, ingress, storage class, addon health, apply/delete, and arbitrary resource GETs) served out-of-process by the candy/plugin-kube plugin (vendored client-go; no external kubectl required).