.claude/skills/gamedev-expert/SKILL.md
Game development expert including DragonRuby, Unity, and game mechanics
npx skillsauth add oimiragieo/agent-studio gamedev-expertInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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When reviewing or writing code, apply these guidelines:
When reviewing or writing code, apply these guidelines:
When reviewing or writing code, apply these guidelines:
When reviewing or writing code, apply these guidelines:
| Anti-Pattern | Why It Fails | Correct Approach | | -------------------------------------------- | ------------------------------------------------------------------------ | ------------------------------------------------------------------------------- | | Instantiating/destroying objects every frame | GC pressure causes frame hitches; performance degrades with entity count | Use object pools; reuse pre-allocated instances by resetting and re-enabling | | Game logic in the render step | Frame-rate-dependent behavior; desync between logic and display | Separate fixed-rate update loop from variable-rate render loop | | Ad-hoc if/else for entity states | Impossible edge cases; transitions undefined for unexpected state combos | Use explicit state machine with defined transitions and entry/exit hooks | | Direct input polling in entity update | Breaks remapping, replay, and multiplayer input sync | Route all input through centralized input manager updated once per frame | | Optimizing without profiling | Wrong bottleneck targeted; CPU/GPU budget guesses are often wrong | Profile with Unity Profiler or platform tools; optimize measured hot paths only |
This expert skill consolidates 4 individual skills:
Before starting:
cat .claude/context/memory/learnings.md
After completing: Record any new patterns or exceptions discovered.
ASSUME INTERRUPTION: Your context may reset. If it's not in memory, it didn't happen.
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