skills/skill-pressure-test/SKILL.md
Interrogate a plan, decision, or design one question at a time until it holds — use to stress-test your own thinking before committing to it
npx skillsauth add nyldn/claude-octopus skill-pressure-testInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Host: Codex CLI — This skill was designed for Claude Code and adapted for Codex. Cross-reference commands use installed skill names in Codex rather than
/octo:*slash commands. Use the active Codex shell and subagent tools. Do not claim a provider, model, or host subagent is available until the current session exposes it. For host tool equivalents, seeskills/blocks/codex-host-adapter.md.
Interview the user relentlessly about a plan, decision, or design until you both reach a shared understanding of it. Walk each branch of the decision tree, resolving dependencies between decisions one at a time.
This is not brainstorming. skill-thought-partner opens a space up and looks for
what might be there; this closes one down and looks for what is wrong with it.
Use this when there is already a position on the table and the risk is that it is
wrong in a way nobody has said out loud.
Adapted from the grilling skill in
mattpocock/skills (MIT).
skill-decision-support.skill-thought-partner.The plan, decision, or design under test, in whatever form exists — a document, a paragraph, or just the last few turns of conversation. Nothing needs writing up first; extracting the shape is part of the job.
Ask one question at a time. Wait for the answer before asking the next. A batch of questions is a questionnaire, and it gets questionnaire answers: shallow, and shaped by whichever one the reader happened to care about. One question, answered properly, changes what the next question should be.
Carry a recommended answer with every question. "What should happen when the token expires?" is work handed back. "What should happen when the token expires? I would refresh silently and only surface an error if the refresh fails, because the alternative interrupts the user mid-task — do you agree?" is a question that can be answered in one word, and disagreed with precisely.
Look facts up; put decisions to the user. If the answer is discoverable in the filesystem, the git history, a config file, or a tool you can run, find it — asking is a tax on the user for work you could have done. Decisions are different: they are the user's, and no amount of reading the codebase produces them. Do not infer a decision from a pattern and proceed as though it were settled.
Follow dependencies, not a list. When an answer makes another question moot, drop it. When it opens two new ones, ask those before returning. The order is whatever the tree dictates.
Represent each material decision with its evidence, dependencies, owner, resolution, and the work it unblocks. Facts may be researched autonomously. Preferences and new permissions remain human decisions. Do not answer those on the user's behalf to keep an unattended run moving. If dependencies form a cycle, name it and withhold ready status until the decisions are recut.
Name disagreement when you find it. If an answer contradicts an earlier one, say which two and ask which holds. Quiet reconciliation is how a plan ends up meaning two things.
tools
Prototype one risky assumption within a fixed budget, then keep or discard the result
testing
Break a plan or spec into vertical slices that each declare what blocks them — use when work is agreed but not yet cut into fileable pieces
business
Move incoming issues and pull requests through triage states until each is actionable or closed — use when the queue has piled up or a report arrives unsorted
tools
Principles for writing skills that behave the same way every run — use when adding, editing, or reviewing a skill in this plugin