aria_skills/rpg_pathfinder/SKILL.md
Pathfinder 2e rules engine — dice rolls, combat resolution, character and condition management for Aria's tabletop RPG system.
npx skillsauth add najia-afk/aria_moltbot aria-rpg-pathfinderInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Layer 3 — Domain | Status: active | v1.0.0
Pathfinder 2e mechanical resolution engine. Handles dice rolls, skill checks, attack resolution (with MAP), saving throws, spell casting, initiative tracking, condition management, HP tracking, XP awards, and character sheet I/O.
All game state is persisted to aria_memories/rpg/.
| Dependency | Layer | Purpose |
|------------|-------|---------|
| api_client | 1 | HTTP/DB gateway (required by standard) |
| Focus | Role |
|-------|------|
| rpg_master | Primary — runs full RPG sessions |
| orchestrator | Coordination — delegates RPG tasks |
| Path | Contents |
|------|----------|
| aria_memories/rpg/characters/ | Character sheets (YAML) |
| aria_memories/rpg/encounters/ | Encounter state files |
| aria_memories/rpg/sessions/ | Session transcripts |
exec python3 /app/skills/run_skill.py rpg_pathfinder <tool> '<json_args>'
Roll dice using standard Pathfinder notation (e.g., 1d20+12, 2d6+4). Returns individual rolls, total, and natural 20/1 detection.
exec python3 /app/skills/run_skill.py rpg_pathfinder roll '{"expression": "1d20+7", "reason": "Perception check"}'
Make a Pathfinder 2e check (d20 + modifier vs DC) with full degree of success calculation: critical success, success, failure, critical failure.
exec python3 /app/skills/run_skill.py rpg_pathfinder check '{"modifier": 12, "dc": 20, "reason": "Athletics to Grapple"}'
Resolve an attack roll with MAP (Multiple Attack Penalty), damage, and critical hit detection.
exec python3 /app/skills/run_skill.py rpg_pathfinder attack '{"attack_bonus": 14, "target_ac": 18, "damage_expression": "1d8+4", "attack_number": 1}'
# Second attack with MAP
exec python3 /app/skills/run_skill.py rpg_pathfinder attack '{"attack_bonus": 14, "target_ac": 18, "damage_expression": "1d8+4", "attack_number": 2, "agile": false}'
MAP table: | Attack # | Standard | Agile | |----------|----------|-------| | 1 | +0 | +0 | | 2 | -5 | -4 | | 3 | -10 | -8 |
Resolve a saving throw (Fortitude, Reflex, or Will) against a DC.
exec python3 /app/skills/run_skill.py rpg_pathfinder saving_throw '{"save_bonus": 10, "dc": 22, "save_type": "reflex", "reason": "Fireball"}'
Resolve a spell cast with optional save, damage, or healing components.
exec python3 /app/skills/run_skill.py rpg_pathfinder cast_spell '{"spell_name": "Heal", "spell_level": 1, "healing_expression": "1d8+8"}'
exec python3 /app/skills/run_skill.py rpg_pathfinder cast_spell '{"spell_name": "Fireball", "spell_level": 3, "spell_dc": 23, "damage_expression": "6d6", "save_type": "reflex", "target_save_bonus": 12}'
Load and display a character sheet from aria_memories/rpg/characters/.
exec python3 /app/skills/run_skill.py rpg_pathfinder load_character_sheet '{"character_file": "shiva_kael_stormwind"}'
List all available player character sheets.
exec python3 /app/skills/run_skill.py rpg_pathfinder list_characters '{}'
Update a character's HP. Positive for healing, negative for damage.
exec python3 /app/skills/run_skill.py rpg_pathfinder update_hp '{"character_file": "shiva_kael_stormwind", "hp_change": -12, "reason": "Goblin crit"}'
Add a Pathfinder 2e condition to a character.
exec python3 /app/skills/run_skill.py rpg_pathfinder add_condition '{"character_file": "shiva_kael_stormwind", "condition": "frightened", "value": 2}'
Remove a condition from a character.
exec python3 /app/skills/run_skill.py rpg_pathfinder remove_condition '{"character_file": "shiva_kael_stormwind", "condition": "frightened"}'
Roll initiative for all combatants and establish turn order.
exec python3 /app/skills/run_skill.py rpg_pathfinder roll_initiative '{"combatants": [{"name": "Kael", "modifier": 7, "is_player": true}, {"name": "Goblin Warrior", "modifier": 3}]}'
Advance to the next combatant's turn in initiative order.
exec python3 /app/skills/run_skill.py rpg_pathfinder next_turn '{}'
End the current encounter and clear initiative.
exec python3 /app/skills/run_skill.py rpg_pathfinder end_encounter '{}'
Award XP to a character and check for level up (1000 XP per level).
exec python3 /app/skills/run_skill.py rpg_pathfinder award_xp '{"character_file": "shiva_kael_stormwind", "xp": 120, "reason": "Defeated goblin patrol"}'
Look up a Pathfinder 2e condition's rules text.
exec python3 /app/skills/run_skill.py rpg_pathfinder lookup_condition '{"condition": "frightened"}'
| Rank | Bonus | |------|-------| | Untrained | +0 | | Trained | +2 | | Expert | +4 | | Master | +6 | | Legendary | +8 |
Total modifier = ability mod + proficiency bonus + level (if trained+).
Class: RPGPathfinderSkill
Module: aria_skills.rpg_pathfinder
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