plugins/cache/omc/oh-my-claudecode/4.8.2/skills/trace/SKILL.md
Evidence-driven tracing lane that orchestrates competing tracer hypotheses in Claude built-in team mode
npx skillsauth add moliboy5000/.claude traceInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill for ambiguous, causal, evidence-heavy questions where the goal is to explain why an observed result happened, not to jump directly into fixing or rewriting code.
This is the orchestration layer on top of the built-in tracer agent. The goal is to make tracing feel like a reusable OMC operating lane: restate the observation, generate competing explanations, gather evidence in parallel, rank the explanations, and propose the next probe that would collapse uncertainty fastest.
Use /oh-my-claudecode:trace when the problem is:
Examples:
Always preserve these distinctions:
Do not collapse into:
Treat evidence as ranked, not flat.
From strongest to weakest:
Explicitly down-rank hypotheses that depend mostly on lower tiers when stronger contradictory evidence exists.
Every serious /trace run must try to falsify its own favorite explanation.
For each top hypothesis:
Down-rank a hypothesis when:
Use Claude built-in team mode for /trace.
The lead should:
Important: workers should pursue deliberately different explanations, not the same explanation in parallel.
Unless the prompt strongly suggests a better partition, use these 3 default lanes:
These defaults are intentionally broad so the first slice works across bug, performance, architecture, and experiment tracing.
After the initial evidence pass, pressure-test the leaders with these lenses when relevant:
These lenses are not filler. Use them when they can surface a missed explanation, hidden dependency, or weak inference.
Each worker should be a tracer lane owner, not a generic executor.
Each worker must:
Useful evidence sources include:
trace_timelinetrace_summaryRecommended worker return structure:
The final /trace answer should synthesize, not just concatenate.
Return:
Preserve a ranked shortlist even if one explanation is currently dominant.
Before closing the trace:
Do not claim convergence just because multiple workers use similar language. Convergence requires either:
The lead should explicitly say why a hypothesis moved down:
This is important because /trace should teach the reader why one explanation outranks another, not just present a final table.
Use a team-oriented orchestration prompt along these lines:
Good /trace output is:
[What happened]
| Rank | Hypothesis | Confidence | Evidence Strength | Why it leads | |------|------------|------------|-------------------|--------------| | 1 | ... | High / Medium / Low | Strong / Moderate / Weak | ... |
[Current best explanation]
[Single missing fact keeping uncertainty open]
[Single next probe]
[Only if uncertainty remains high]
tools
MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).
development
DEFAULT PIPELINE for all tasks requiring execution. You (Claude) are the strategic orchestrator. Codex agents are your implementation army - hyper-focused coding specialists. Trigger on ANY task involving code, file modifications, codebase research, multi-step work, or implementation. This is NOT optional - Codex agents are the default for all execution work. Only skip if the user explicitly asks you to do something yourself.
development
This skill should be used when the user asks to analyze a UI screen recording and map interaction states into Figma. Trigger for requests such as "put video frames in Figma", "extract states from my recording", "map interactions from video to Figma", "analyze this screen recording", "create a storyboard from my video", "deconstruct this interaction in Figma", "annotate the UI states in my recording", or "pull the key moments from this video into Figma". Also trigger when the user references a video file (.mp4, .mov, .webm, .avi) together with Figma, design review, interaction analysis, prototypes, or UI states. The skill extracts key visual moments from a video, infers interaction triggers, and builds an annotated Figma Design storyboard using native Figma annotations and uploaded screenshot assets.
development
Generate a FigJam project plan board from a PRD plus codebase context. Interactive flow: research → propose sections → per-section deep research → per-section content + block-shape proposal → create FigJam → skeleton → fill → diagrams → wrap. Each content block (section, nested section, intro callout, table, multi-column text, sticky column, diagram section, metadata strip) has its own subskill reference file. Use when the user asks for 'project plan in FigJam', 'interactive project plan', '/generate-project-plan', or provides a PRD and wants per-section confirmation on content + rendering.