plugins/cache/impeccable/impeccable/1.3.0/source/skills/critique/SKILL.md
Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.
npx skillsauth add moliboy5000/.claude critiqueInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: what the interface is trying to accomplish.
Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.
Evaluate the interface across these dimensions:
This is the most important check. Does this look like every other AI-generated interface from 2024-2025?
Review the design against ALL the DON'T guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.
The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
Structure your feedback as a design director would:
Start here. Pass/fail: Does this look AI-generated? List specific tells from the skill's Anti-Patterns section. Be brutally honest.
A brief gut reaction—what works, what doesn't, and the single biggest opportunity.
Highlight 2-3 things done well. Be specific about why they work.
The 3-5 most impactful design problems, ordered by importance:
For each issue:
Quick notes on smaller issues worth addressing.
Provocative questions that might unlock better solutions:
Remember:
tools
MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).
development
DEFAULT PIPELINE for all tasks requiring execution. You (Claude) are the strategic orchestrator. Codex agents are your implementation army - hyper-focused coding specialists. Trigger on ANY task involving code, file modifications, codebase research, multi-step work, or implementation. This is NOT optional - Codex agents are the default for all execution work. Only skip if the user explicitly asks you to do something yourself.
development
This skill should be used when the user asks to analyze a UI screen recording and map interaction states into Figma. Trigger for requests such as "put video frames in Figma", "extract states from my recording", "map interactions from video to Figma", "analyze this screen recording", "create a storyboard from my video", "deconstruct this interaction in Figma", "annotate the UI states in my recording", or "pull the key moments from this video into Figma". Also trigger when the user references a video file (.mp4, .mov, .webm, .avi) together with Figma, design review, interaction analysis, prototypes, or UI states. The skill extracts key visual moments from a video, infers interaction triggers, and builds an annotated Figma Design storyboard using native Figma annotations and uploaded screenshot assets.
development
Generate a FigJam project plan board from a PRD plus codebase context. Interactive flow: research → propose sections → per-section deep research → per-section content + block-shape proposal → create FigJam → skeleton → fill → diagrams → wrap. Each content block (section, nested section, intro callout, table, multi-column text, sticky column, diagram section, metadata strip) has its own subskill reference file. Use when the user asks for 'project plan in FigJam', 'interactive project plan', '/generate-project-plan', or provides a PRD and wants per-section confirmation on content + rendering.