plugins/cache/impeccable/impeccable/1.3.0/source/skills/colorize/SKILL.md
Add strategic color to features that are too monochromatic or lack visual interest. Makes interfaces more engaging and expressive.
npx skillsauth add moliboy5000/.claude colorizeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Strategically introduce color to designs that are too monochromatic, gray, or lacking in visual warmth and personality.
Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first. Additionally gather: existing brand colors.
Analyze the current state and identify opportunities:
Understand current state:
Identify where color adds value:
If any of these are unclear from the codebase, {{ask_instruction}}
CRITICAL: More color ≠ better. Strategic color beats rainbow vomit every time. Every color should have a purpose.
Create a purposeful color introduction plan:
IMPORTANT: Color should enhance hierarchy and meaning, not create chaos. Less is more when it matters more.
Add color systematically across these dimensions:
State indicators:
Status badges: Colored backgrounds or borders for states (active, pending, completed, etc.)
Progress indicators: Colored bars, rings, or charts showing completion or health
#f5f5f5) with warm neutrals (oklch(97% 0.01 60)) or cool tints (oklch(97% 0.01 250))Use OKLCH for color: It's perceptually uniform, meaning equal steps in lightness look equal. Great for generating harmonious scales.
Ensure color addition improves rather than overwhelms:
NEVER:
#000) or pure white (#fff) for large areasTest that colorization improves the experience:
Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
tools
MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).
development
DEFAULT PIPELINE for all tasks requiring execution. You (Claude) are the strategic orchestrator. Codex agents are your implementation army - hyper-focused coding specialists. Trigger on ANY task involving code, file modifications, codebase research, multi-step work, or implementation. This is NOT optional - Codex agents are the default for all execution work. Only skip if the user explicitly asks you to do something yourself.
development
This skill should be used when the user asks to analyze a UI screen recording and map interaction states into Figma. Trigger for requests such as "put video frames in Figma", "extract states from my recording", "map interactions from video to Figma", "analyze this screen recording", "create a storyboard from my video", "deconstruct this interaction in Figma", "annotate the UI states in my recording", or "pull the key moments from this video into Figma". Also trigger when the user references a video file (.mp4, .mov, .webm, .avi) together with Figma, design review, interaction analysis, prototypes, or UI states. The skill extracts key visual moments from a video, infers interaction triggers, and builds an annotated Figma Design storyboard using native Figma annotations and uploaded screenshot assets.
development
Generate a FigJam project plan board from a PRD plus codebase context. Interactive flow: research → propose sections → per-section deep research → per-section content + block-shape proposal → create FigJam → skeleton → fill → diagrams → wrap. Each content block (section, nested section, intro callout, table, multi-column text, sticky column, diagram section, metadata strip) has its own subskill reference file. Use when the user asks for 'project plan in FigJam', 'interactive project plan', '/generate-project-plan', or provides a PRD and wants per-section confirmation on content + rendering.