skills/zig/zig-comptime/SKILL.md
Zig comptime skill for compile-time evaluation and metaprogramming. Use when using comptime parameters, comptime types, generics via anytype, comptime reflection with @typeInfo, or metaprogramming patterns that replace C++ templates. Activates on queries about Zig comptime, compile-time evaluation, Zig generics, anytype, @typeInfo, comptime types, or Zig metaprogramming.
npx skillsauth add mohitmishra786/low-level-dev-skills zig-comptimeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Guide agents through Zig's comptime system: compile-time function evaluation, comptime type parameters, generics via anytype, type reflection with @typeInfo, and metaprogramming patterns that replace C++ templates and macros.
// comptime keyword forces compile-time evaluation
const x: comptime_int = 42; // comptime integer (arbitrary precision)
const y: comptime_float = 3.14159; // comptime float (arbitrary precision)
// comptime block — runs at compile time
comptime {
const val = fibonacci(20); // computed at compile time
std.debug.assert(val == 6765); // compile-time assertion
}
// comptime parameter — caller must provide a comptime-known value
fn makeArray(comptime T: type, comptime n: usize) [n]T {
return [_]T{0} ** n; // array of n zeros of type T
}
const arr = makeArray(f32, 8); // [8]f32 computed at compile time
const std = @import("std");
// Generic max function — T must be comptime-known
fn max(comptime T: type, a: T, b: T) T {
return if (a > b) a else b;
}
// Usage: T is inferred from arguments or specified explicitly
const r1 = max(i32, 3, 7); // 7
const r2 = max(f64, 2.5, 1.8); // 2.5
// Generic Stack data structure
fn Stack(comptime T: type) type {
return struct {
items: []T,
top: usize,
allocator: std.mem.Allocator,
const Self = @This();
pub fn init(allocator: std.mem.Allocator) !Self {
return Self{
.items = try allocator.alloc(T, 64),
.top = 0,
.allocator = allocator,
};
}
pub fn push(self: *Self, value: T) void {
self.items[self.top] = value;
self.top += 1;
}
pub fn pop(self: *Self) ?T {
if (self.top == 0) return null;
self.top -= 1;
return self.items[self.top];
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.items);
}
};
}
// Usage: Stack(i32) and Stack(f64) are distinct types
var int_stack = try Stack(i32).init(allocator);
defer int_stack.deinit();
int_stack.push(42);
anytype accepts any type and the compiler infers it at the call site:
// anytype: function works for any type with .len field
fn printLength(thing: anytype) void {
std.debug.print("Length: {}\n", .{thing.len});
}
printLength("hello"); // string literal — works
printLength([_]u8{1, 2, 3}); // array — works
printLength(std.ArrayList(u32){}); // ArrayList — works
// anytype with comptime checks for better errors
fn serialize(writer: anytype, value: anytype) !void {
// Verify writer has write method at comptime
if (!@hasDecl(@TypeOf(writer), "write")) {
@compileError("writer must have a write method");
}
try writer.write(std.mem.asBytes(&value));
}
// anytype in struct methods (used throughout std library)
pub fn format(
self: MyType,
comptime fmt: []const u8,
options: std.fmt.FormatOptions,
writer: anytype, // any writer: file, buffer, etc.
) !void {
try writer.print("{} {}", .{self.x, self.y});
}
@typeInfo returns a tagged union describing a type's structure at comptime:
const std = @import("std");
const TypeInfo = std.builtin.Type;
fn printTypeInfo(comptime T: type) void {
const info = @typeInfo(T);
switch (info) {
.Int => |i| std.debug.print("Int: {} bits, {s}\n",
.{i.bits, @tagName(i.signedness)}),
.Float => |f| std.debug.print("Float: {} bits\n", .{f.bits}),
.Struct => |s| {
std.debug.print("Struct with {} fields:\n", .{s.fields.len});
inline for (s.fields) |field| {
std.debug.print(" {s}: {}\n", .{field.name, field.type});
}
},
.Enum => |e| {
std.debug.print("Enum with {} values:\n", .{e.fields.len});
inline for (e.fields) |field| {
std.debug.print(" {s} = {}\n", .{field.name, field.value});
}
},
.Optional => |o| std.debug.print("Optional({s})\n", .{@typeName(o.child)}),
.Array => |a| std.debug.print("[{}]{s}\n", .{a.len, @typeName(a.child)}),
else => std.debug.print("Other type: {s}\n", .{@typeName(T)}),
}
}
// Usage at comptime
comptime { printTypeInfo(u32); } // Int: 32 bits, unsigned
comptime { printTypeInfo(f64); } // Float: 64 bits
// Generate a lookup table at comptime
const sin_table = blk: {
const N = 256;
var table: [N]f32 = undefined;
@setEvalBranchQuota(10000); // increase for expensive comptime eval
for (0..N) |i| {
const angle = @as(f32, @floatFromInt(i)) * (2.0 * std.math.pi / N);
table[i] = @sin(angle);
}
break :blk table;
};
// Comptime string processing
fn upperCase(comptime s: []const u8) [s.len]u8 {
var result: [s.len]u8 = undefined;
for (s, 0..) |c, i| {
result[i] = std.ascii.toUpper(c);
}
return result;
}
const HELLO = upperCase("hello"); // computed at compile time
// Structural typing: accept any struct with specific fields
fn area(shape: anytype) f64 {
const T = @TypeOf(shape);
if (@hasField(T, "width") and @hasField(T, "height")) {
return @as(f64, shape.width) * @as(f64, shape.height);
} else if (@hasField(T, "radius")) {
return std.math.pi * @as(f64, shape.radius) * @as(f64, shape.radius);
} else {
@compileError("shape must have width+height or radius fields");
}
}
| Feature | C++ templates | Zig comptime |
|---------|--------------|--------------|
| Syntax | template<typename T> | fn foo(comptime T: type) |
| Error messages | Cryptic instantiation stacks | Clear, at definition point |
| Specialization | template<> class Foo<int> | if (T == i32) { ... } with inline if |
| SFINAE | Complex enable_if | @hasDecl, @hasField, @compileError |
| Variadic | template<typename... Ts> | anytype, tuples, inline for |
| Compile time | Can be very slow | Explicit, bounded by @setEvalBranchQuota |
| Values | Requires constexpr | Any expression can be comptime |
| Macros | Separate #define system | Comptime functions replace most macros |
// Pattern: compile error for unsupported types
fn serializeInt(comptime T: type, value: T) []const u8 {
if (@typeInfo(T) != .Int) {
@compileError("serializeInt requires an integer type, got: " ++ @typeName(T));
}
// ...
}
// Pattern: conditional compilation
const is_debug = @import("builtin").mode == .Debug;
if (comptime is_debug) {
// included only in debug builds
validateInvariant(self);
}
// Pattern: inline for over comptime-known slice
const fields = std.meta.fields(MyStruct);
inline for (fields) |field| {
// field.name, field.type available at comptime
std.debug.print("{s}\n", .{field.name});
}
skills/zig/zig-testing for comptime assertions and testing comptime codeskills/zig/zig-build-system for comptime-based build.zig configurationskills/compilers/cpp-templates for C++ template equivalent patternsdevelopment
Zig testing skill for writing and running tests. Use when using zig build test, writing comptime tests, using test filters, working with test allocators to detect leaks, or using Zig's built-in fuzz testing (0.14+). Activates on queries about Zig tests, zig test, zig build test, comptime testing, test allocators, Zig fuzz testing, or detecting memory leaks in Zig tests.
development
Zig debugging skill. Use when debugging Zig programs with GDB or LLDB, interpreting Zig runtime panics, using std.debug.print for tracing, configuring debug builds, or debugging Zig programs in VS Code. Activates on queries about debugging Zig, Zig panics, zig gdb, zig lldb, std.debug.print, Zig stack traces, or Zig error return traces.
tools
Zig cross-compilation skill. Use when cross-compiling Zig programs to different targets, using Zig's built-in cross-compilation for embedded, WASM, Windows, ARM, or using zig cc to cross-compile C code without a system cross-toolchain. Activates on queries about Zig cross-compilation, zig target triples, zig cc cross-compile, Zig embedded targets, or Zig WASM.
development
Zig compiler skill for systems programming. Use when compiling Zig programs, selecting optimization modes, using zig cc as a C compiler, reading Zig error messages, or understanding Zig's compilation model. Activates on queries about zig build-exe, zig build-lib, optimize modes, ReleaseSafe, ReleaseFast, ReleaseSmall, zig cc, zig ast-check, or Zig compilation errors.