plugins/winapp/skills/winapp-manifest/SKILL.md
Create and edit Windows app manifest files (Package.appxmanifest or appxmanifest.xml) that define app identity, capabilities, and visual assets, or generate new assets from existing images. Use when creating a Windows app manifest for any app type (GUI, console, CLI tool, service), adding Windows capabilities, generating new app icons and assets, or adding execution aliases, file associations, protocol handlers, or other app extensions.
npx skillsauth add microsoft/winappcli winapp-manifestInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Use this skill when:
Package.appxmanifest for a project that doesn't have one yetPackage.appxmanifest is the key prerequisite for most winapp commands — it's more important than winapp.yaml. It declares:
Two manifest templates:
packaged (default) — for full MSIX distributionsparse — for desktop apps that need package identity without full MSIX containment (uses AllowExternalContent)winapp init also generates a manifest as part of full project setup. Use winapp manifest generate when you only need the manifest without SDK setup or winapp.yaml.
# Defaults — uses current folder name, current user as publisher
winapp manifest generate
# Into a specific directory
winapp manifest generate ./my-project
# Customize identity
winapp manifest generate --package-name "MyApp" --publisher-name "CN=Contoso" --version "2.0.0.0"
# Set entry point and description
winapp manifest generate --executable myapp.exe --description "My awesome app"
# Generate a sparse manifest (for desktop apps needing identity without full MSIX)
winapp manifest generate --template sparse
# Overwrite existing manifest
winapp manifest generate --if-exists overwrite
Output:
Package.appxmanifest — the manifest fileAssets/ — default app icons in required sizes (Square44x44Logo, Square150x150Logo, Wide310x150Logo, etc.)# Generate all required icon sizes from one source image
winapp manifest update-assets ./my-logo.png
# SVG source images produce the best quality at all sizes
winapp manifest update-assets ./my-logo.svg
# Specify manifest location (if not in current directory)
winapp manifest update-assets ./my-logo.png --manifest ./path/to/Package.appxmanifest
# Generate light theme variants from a separate image
winapp manifest update-assets ./my-logo.png --light-image ./my-logo-light.png
# Use the same image for both (generates all MRT light theme qualifiers)
winapp manifest update-assets ./my-logo.png --light-image ./my-logo.png
The source image should be at least 400x400 pixels (PNG or SVG recommended). The command reads the manifest to determine which asset sizes are needed and generates:
.ico file is present in the assets directory, it is replaced in-place (preserving the original filename)--light-image: light theme variants using the correct MRT qualifiers per asset typeExecution aliases let users launch the app by typing its name in a terminal (e.g. myapp).
# Add alias inferred from the Executable attribute in the manifest
winapp manifest add-alias
# Specify the alias name explicitly
winapp manifest add-alias --name myapp
# Target a specific manifest file
winapp manifest add-alias --manifest ./path/to/Package.appxmanifest
This adds a uap5:AppExecutionAlias extension to the manifest. If the alias already exists, the command reports it and exits successfully.
When combined with
winapp run --with-aliasor theWinAppRunUseExecutionAliasMSBuild property, this enables apps to run in the current terminal with inherited stdin/stdout/stderr instead of opening a new window.
A typical Package.appxmanifest looks like:
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities">
<Identity Name="MyApp" Publisher="CN=MyPublisher" Version="1.0.0.0" />
<Properties>
<DisplayName>My App</DisplayName>
<PublisherDisplayName>My Publisher</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Resources>
<Resource Language="en-us" />
</Resources>
<Applications>
<Application Id="App" Executable="myapp.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements DisplayName="My App" Description="My Application"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png" BackgroundColor="transparent" />
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
</Package>
Key fields to edit:
Identity.Name — unique package name (no spaces)Identity.Publisher — must match your certificate exactlyApplication.Executable — your app's exe filenameCapabilities — add capabilities as needed (internetClient, broadFileSystemAccess, etc.)Identity.Publisher matches your signing certificate — use winapp cert generate --manifest to auto-matchsparse template adds a <uap10:AllowExternalContent>true</uap10:AllowExternalContent> element (under <Properties>) for apps that need identity but run outside the MSIX containerPackage.appxmanifest after generation — it's a standard XML fileupdate-assets handles this automatically$targetnametoken$ placeholder: When winapp manifest generate creates Package.appxmanifest, it sets Application.Executable to $targetnametoken$.exe by default. This is a valid placeholder that gets automatically resolved by winapp package --executable <name> at packaging time — you rarely need to override it during manifest generation. If --executable is provided to winapp manifest generate, winapp reads FileVersionInfo from the actual exe to auto-fill package name, description, publisher, and extract an icon, so the exe must already exist on disk.winapp-signing for certificate setup and winapp-package to create the MSIX installerwinapp-troubleshoot for a command selection flowchart| Error | Cause | Solution |
|-------|-------|----------|
| "Manifest already exists" | Package.appxmanifest present | Use --if-exists overwrite to replace, or edit existing file directly |
| "Invalid source image" | Image too small or wrong format | Use PNG or SVG, at least 400x400 pixels |
| "Publisher mismatch" during packaging | Manifest publisher ≠ cert publisher | Edit Identity.Publisher in manifest, or regenerate cert with --manifest |
Run winapp <command> --help for current command options, or winapp --cli-schema for the complete machine-readable command schema.
tools
Inspect and interact with running Windows app UIs from the command line using UI Automation (UIA). Use when an AI agent or developer needs to inspect a UI element tree, find controls, take screenshots, click buttons, read or set text, or verify UI state in a running Windows app. Works with any framework WinUI 3, WPF, WinForms, Win32, Electron.
development
Diagnose and fix common Windows app packaging, signing, identity, and SDK errors. Use when encountering errors with MSIX packaging, certificate signing, Windows SDK setup, or app installation.
development
Create and manage code signing certificates for Windows apps and MSIX packages. Use when generating a certificate, signing a Windows app or installer, or fixing certificate trust issues.
tools
Package a Windows app as an MSIX installer for distribution or testing. Use when creating a Windows installer, packaging an Electron/Flutter/.NET/Rust/C++/Tauri app for Windows, building an MSIX, distributing a desktop app, packaging a console app or CLI tool, or adding MSIX packaging to a build script or CI/CD pipeline.