archive/archived-diagnosis-plans/active-plans-review-2026-04-14/possibleassethelp/skills/game-playtest/SKILL.md
Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
npx skillsauth add merceralex397-collab/scafforge game-playtestInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill to test browser games the way players experience them: through boot, input, scene transitions, HUD readability, and visual state changes. Prefer browser automation and screenshot review when the project supports it.
Lead with findings. Keep each finding concrete:
../web-game-foundations/SKILL.md../game-ui-frontend/SKILL.md../../references/webgl-debugging-and-performance.md../../references/playtest-checklist.mdtesting
Use when validating Android feature flows in an emulator with adb-driven launch, input, UI-tree inspection, screenshots, and logcat capture.
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Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
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Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.