plugins/formal-specification/skills/sysml-modeling/SKILL.md
Systems Modeling Language (SysML) for systems engineering and complex system design
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Use this skill when:
Systems Modeling Language (SysML) for Model-Based Systems Engineering (MBSE) and complex system design.
Before creating SysML models:
docs-management skill for systems engineering patterns| Aspect | UML | SysML | |--------|-----|-------| | Focus | Software systems | Systems of all types | | Requirements | Not included | First-class diagrams | | Structure | Classes, Components | Blocks, Parts | | Parametrics | Not included | Constraint blocks | | Allocation | Not included | Allocation relationships | | Domain | Software engineering | Systems engineering |
| Diagram | Purpose | From UML | |---------|---------|----------| | Activity | Flow of actions and data | Extended | | Sequence | Object interactions over time | Same | | State Machine | Lifecycle behavior | Same | | Use Case | System-actor interactions | Same |
| Diagram | Purpose | SysML Specific | |---------|---------|----------------| | Block Definition (BDD) | System structure hierarchy | Yes | | Internal Block (IBD) | Internal component connections | Yes | | Package | Model organization | Extended |
| Diagram | Purpose | SysML Specific | |---------|---------|----------------| | Requirements | Requirements and relationships | Yes | | Parametric | Constraint equations | Yes |
@startuml
skinparam rectangle {
BackgroundColor<<requirement>> LightBlue
BackgroundColor<<testCase>> LightGreen
}
rectangle "<<requirement>>\nREQ-001: System Performance" as REQ001 {
id = "REQ-001"
text = "System shall process 1000 requests/second"
risk = "High"
verifyMethod = "Test"
}
rectangle "<<requirement>>\nREQ-002: Response Time" as REQ002 {
id = "REQ-002"
text = "System shall respond within 100ms (p95)"
risk = "Medium"
verifyMethod = "Test"
}
rectangle "<<requirement>>\nREQ-003: Availability" as REQ003 {
id = "REQ-003"
text = "System shall achieve 99.9% uptime"
risk = "High"
verifyMethod = "Analysis"
}
rectangle "<<testCase>>\nTC-001: Load Test" as TC001 {
id = "TC-001"
verifies = "REQ-001, REQ-002"
}
REQ001 <-- REQ002 : <<deriveReqt>>
REQ001 <-- REQ003 : <<deriveReqt>>
REQ002 <.. TC001 : <<verify>>
REQ001 <.. TC001 : <<verify>>
@enduml
<<deriveReqt>> Derived requirement (child from parent)
<<refine>> Element refines requirement
<<satisfy>> Design element satisfies requirement
<<verify>> Test case verifies requirement
<<trace>> General traceability
<<copy>> Requirement copied (reuse)
<<containment>> Nested requirement
@startuml
skinparam class {
BackgroundColor<<block>> LightYellow
BackgroundColor<<valueType>> LightGreen
}
class "<<block>>\nVehicleSystem" as Vehicle {
values
--
+ maxSpeed: Speed
+ weight: Mass
+ range: Distance
operations
--
+ start()
+ stop()
+ accelerate(targetSpeed: Speed)
}
class "<<block>>\nPowertrainSubsystem" as Powertrain {
values
--
+ power: Power
+ efficiency: Real
parts
--
+ engine: Engine[1]
+ transmission: Transmission[1]
}
class "<<block>>\nEngine" as Engine {
values
--
+ displacement: Volume
+ cylinders: Integer
+ fuelType: FuelType
operations
--
+ ignite()
+ shutoff()
}
class "<<block>>\nTransmission" as Transmission {
values
--
+ gearRatios: Real[6]
+ currentGear: Integer
operations
--
+ shiftUp()
+ shiftDown()
}
class "<<block>>\nChassisSubsystem" as Chassis {
parts
--
+ wheels: Wheel[4]
+ suspension: Suspension[4]
+ brakes: BrakeSystem[1]
}
class "<<valueType>>\nSpeed" as Speed {
unit = km/h
}
class "<<valueType>>\nMass" as Mass {
unit = kg
}
class "<<enumeration>>\nFuelType" as FuelType {
Gasoline
Diesel
Electric
Hybrid
}
Vehicle *-- Powertrain : <<block>>
Vehicle *-- Chassis : <<block>>
Powertrain *-- Engine
Powertrain *-- Transmission
Engine --> FuelType
@enduml
<<block>> System element (hardware, software, human)
<<constraintBlock>> Parametric constraint
<<valueType>> Type with unit
<<flowPort>> Flow of matter/energy/data
<<proxy>> Proxy for external element
<<full>> Full internal access
@startuml
skinparam component {
BackgroundColor<<part>> LightYellow
}
package "VehicleSystem [IBD]" {
component "powertrain : PowertrainSubsystem" as powertrain <<part>> {
portin "fuelIn" as p_fuel
portout "torqueOut" as p_torque
portout "heatOut" as p_heat
}
component "chassis : ChassisSubsystem" as chassis <<part>> {
portin "torqueIn" as c_torque
portout "motionOut" as c_motion
}
component "cooling : CoolingSubsystem" as cooling <<part>> {
portin "heatIn" as cool_heat
portout "coolantOut" as cool_out
}
component "fuelSystem : FuelSubsystem" as fuel <<part>> {
portout "fuelOut" as f_out
}
' Connections (item flows)
f_out --> p_fuel : <<itemFlow>>\nfuel: Fuel
p_torque --> c_torque : <<itemFlow>>\ntorque: Torque
p_heat --> cool_heat : <<itemFlow>>\nheat: ThermalEnergy
}
@enduml
@startuml
skinparam class {
BackgroundColor<<constraintBlock>> LightCoral
}
class "<<constraintBlock>>\nNewtonSecondLaw" as Newton {
constraints
--
{ F = m * a }
parameters
--
F: Force
m: Mass
a: Acceleration
}
class "<<constraintBlock>>\nKineticEnergy" as KE {
constraints
--
{ E = 0.5 * m * v^2 }
parameters
--
E: Energy
m: Mass
v: Velocity
}
class "<<constraintBlock>>\nRangeEquation" as Range {
constraints
--
{ R = (fuelCapacity * efficiency) / consumption }
parameters
--
R: Distance
fuelCapacity: Volume
efficiency: Real
consumption: VolumePerDistance
}
@enduml
@startuml
package "VehiclePerformance [Parametric]" {
object "newton : NewtonSecondLaw" as n {
F = thrustForce
m = vehicleMass
a = acceleration
}
object "energy : KineticEnergy" as e {
E = kineticEnergy
m = vehicleMass
v = velocity
}
object "vehicle : Vehicle" as v {
mass = 1500 kg
thrust = 5000 N
}
n::m --> v::mass
n::F --> v::thrust
e::m --> v::mass
}
@enduml
@startuml
title Vehicle Start Sequence [Activity]
start
:Receive Start Command;
note right: <<objectFlow>>\nStartRequest
fork
:Validate Key Fob;
fork again
:Check Safety Interlocks;
end fork
if (Valid?) then (yes)
:Power On ECU;
fork
:Initialize Engine;
:<<allocate>>\nEngine ECU;
fork again
:Initialize Transmission;
:<<allocate>>\nTransmission ECU;
fork again
:Initialize Dashboard;
:<<allocate>>\nBody Control Module;
end fork
:Start Engine;
:<<objectFlow>>\nEngineStatus = Running;
:Report Ready;
else (no)
:Report Error;
:<<objectFlow>>\nErrorCode;
endif
stop
@enduml
Control Flow: Sequence of actions (solid arrow)
Object Flow: Data/material flow (dashed arrow with <<objectFlow>>)
Rate: Flow rate specification { rate = 100/sec }
Probability: Branch probability { probability = 0.8 }
Streaming: Continuous flow { streaming }
@startuml
skinparam rectangle {
BackgroundColor<<requirement>> LightBlue
BackgroundColor<<block>> LightYellow
BackgroundColor<<activity>> LightGreen
}
rectangle "<<requirement>>\nREQ-001: Process Orders" as R1
rectangle "<<activity>>\nProcessOrder" as A1
rectangle "<<block>>\nOrderProcessor" as B1
R1 <.. A1 : <<satisfy>>
A1 <.. B1 : <<allocate>>
note bottom of B1
Function ProcessOrder
is allocated to block
OrderProcessor
end note
@enduml
| Function/Behavior | Allocated To (Block) |
|-------------------|----------------------|
| ProcessOrder | OrderProcessor |
| ValidatePayment | PaymentGateway |
| ShipOrder | FulfillmentSystem |
| NotifyCustomer | NotificationService |
// SysML Block as C# class
public abstract class Block
{
public string Name { get; init; }
public IReadOnlyDictionary<string, object> Values { get; init; }
public IReadOnlyList<Block> Parts { get; init; }
public IReadOnlyList<Port> Ports { get; init; }
}
public sealed class VehicleSystem : Block
{
// Value properties
public Speed MaxSpeed { get; init; }
public Mass Weight { get; init; }
public Distance Range { get; init; }
// Parts
public PowertrainSubsystem Powertrain { get; init; }
public ChassisSubsystem Chassis { get; init; }
public CoolingSubsystem Cooling { get; init; }
// Operations
public void Start() { /* ... */ }
public void Stop() { /* ... */ }
public void Accelerate(Speed targetSpeed) { /* ... */ }
}
// Value Types with Units
public readonly record struct Speed(double Value, SpeedUnit Unit = SpeedUnit.KmPerHour)
{
public static Speed FromKmPerHour(double value) => new(value, SpeedUnit.KmPerHour);
public static Speed FromMilesPerHour(double value) =>
new(value * 1.60934, SpeedUnit.KmPerHour);
}
public readonly record struct Mass(double Value, MassUnit Unit = MassUnit.Kilogram);
public readonly record struct Distance(double Value, DistanceUnit Unit = DistanceUnit.Kilometer);
// Constraint Block
public sealed class NewtonSecondLaw : IConstraint
{
public Force CalculateForce(Mass mass, Acceleration acceleration)
=> new(mass.Value * acceleration.Value);
public Acceleration CalculateAcceleration(Force force, Mass mass)
=> new(force.Value / mass.Value);
}
// Requirement
public sealed record Requirement(
string Id,
string Text,
RiskLevel Risk,
VerificationMethod VerifyMethod,
IReadOnlyList<string> DerivedFrom,
IReadOnlyList<string> SatisfiedBy,
IReadOnlyList<string> VerifiedBy);
public enum RiskLevel { Low, Medium, High }
public enum VerificationMethod { Analysis, Inspection, Demonstration, Test }
When creating SysML models:
Model
├── 1_Requirements/
│ ├── StakeholderNeeds.req
│ ├── SystemRequirements.req
│ └── DerivedRequirements.req
├── 2_Structure/
│ ├── SystemContext.bdd
│ ├── SystemArchitecture.bdd
│ └── Subsystems/
│ ├── PowertrainStructure.bdd
│ └── PowertrainInternal.ibd
├── 3_Behavior/
│ ├── UseCases.uc
│ ├── SystemSequences.seq
│ └── StateMachines/
│ └── VehicleStates.stm
├── 4_Parametrics/
│ └── PerformanceConstraints.par
└── 5_Allocation/
└── FunctionAllocation.alloc
| Element | Convention | Example | |---------|------------|---------| | Block | PascalCase noun | VehicleSystem | | Part | camelCase noun | powertrain | | Port | camelCase + In/Out | fuelIn, torqueOut | | Requirement | REQ-### | REQ-001 | | Constraint | PascalCase equation | NewtonSecondLaw |
For detailed guidance:
Last Updated: 2025-12-26
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