opencode/skills/game-development/flame/flame-templates/SKILL.md
Game type templates for Flame Engine - RPG, Platformer, Roguelike starter code
npx skillsauth add mbuyco/dotfiles flame-templatesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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三種主要遊戲類型的完整起始模板和架構。
| Template | File | Description |
|----------|------|-------------|
| RPG | references/rpg.md | 回合制/動作 RPG 完整架構 |
| Platformer | references/platformer.md | 橫向卷軸平台遊戲 |
| Roguelike | references/roguelike.md | 程序生成地下城 |
需要 RPG 遊戲? → Read references/rpg.md
需要平台遊戲? → Read references/platformer.md
需要 Roguelike? → Read references/roguelike.md
| Feature | RPG | Platformer | Roguelike | |---------|-----|------------|-----------| | View | Top-down / Isometric | Side-view | Top-down | | Combat | Turn-based / Action | Real-time | Turn / Real-time | | Progression | Level + Equipment | Checkpoints | Permadeath + Meta | | Map | Static + Towns | Linear Levels | Procedural |
每個模板包含:
flame-core - 引擎核心基礎flame-systems - 14 個遊戲系統development
# SKILL.md ## Name VimReaper ## Description VimReaper is a dead‑code cleanup skill that systematically scans a codebase to identify and safely remove unused code—dead functions, unreachable blocks, obsolete variables, redundant imports, and leftover comments—while preserving the intended logic and test suite. As its name suggests, VimReaper wields the **vim editor** as its primary scalpel: code removal is performed using vim’s precise ex commands, search patterns, and scripted editing modes, m
development
Test-driven development with red-green-refactor loop. Use when user wants to build features or fix bugs using TDD, mentions "red-green-refactor", wants integration tests, or asks for test-first development.
development
Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
testing
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".