Tool/everything-claude-code/docs/ko-KR/skills/verification-loop/SKILL.md
Claude Code 세션을 위한 포괄적인 검증 시스템.
npx skillsauth add lyxjack/toolbox verification-loopInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Claude Code 세션을 위한 포괄적인 검증 시스템.
다음 상황에서 이 스킬을 호출하세요:
# Check if project builds
npm run build 2>&1 | tail -20
# OR
pnpm build 2>&1 | tail -20
빌드가 실패하면 계속하기 전에 중단하고 수정합니다.
# TypeScript projects
npx tsc --noEmit 2>&1 | head -30
# Python projects
pyright . 2>&1 | head -30
모든 타입 에러를 보고합니다. 중요한 것은 계속하기 전에 수정합니다.
# JavaScript/TypeScript
npm run lint 2>&1 | head -30
# Python
ruff check . 2>&1 | head -30
# Run tests with coverage
npm run test -- --coverage 2>&1 | tail -50
# Check coverage threshold
# Target: 80% minimum
보고 항목:
# Check for secrets
grep -rn "sk-" --include="*.ts" --include="*.js" . 2>/dev/null | head -10
grep -rn "api_key" --include="*.ts" --include="*.js" . 2>/dev/null | head -10
# Check for console.log
grep -rn "console.log" --include="*.ts" --include="*.tsx" src/ 2>/dev/null | head -10
# Show what changed
git diff --stat
git diff --name-only
git diff --cached --name-only
각 변경된 파일에서 다음을 검토합니다:
모든 단계를 실행한 후 검증 보고서를 생성합니다:
VERIFICATION REPORT
==================
Build: [PASS/FAIL]
Types: [PASS/FAIL] (X errors)
Lint: [PASS/FAIL] (X warnings)
Tests: [PASS/FAIL] (X/Y passed, Z% coverage)
Security: [PASS/FAIL] (X issues)
Diff: [X files changed]
Overall: [READY/NOT READY] for PR
Issues to Fix:
1. ...
2. ...
긴 세션에서는 15분마다 또는 주요 변경 후에 검증을 실행합니다:
Set a mental checkpoint:
- After completing each function
- After finishing a component
- Before moving to next task
Run: /verify
이 스킬은 PostToolUse Hook을 보완하지만 더 깊은 검증을 제공합니다. Hook은 즉시 문제를 포착하고, 이 스킬은 포괄적인 검토를 제공합니다.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Use when implementing any feature or bugfix, before writing implementation code
development
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
testing
Use when creating new skills, editing existing skills, or verifying skills work before deployment