Tool/andrej-karpathy-skills/skills/karpathy-guidelines/SKILL.md
Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
npx skillsauth add lyxjack/toolbox karpathy-guidelinesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Behavioral guidelines to reduce common LLM coding mistakes, derived from Andrej Karpathy's observations on LLM coding pitfalls.
Tradeoff: These guidelines bias toward caution over speed. For trivial tasks, use judgment.
Don't assume. Don't hide confusion. Surface tradeoffs.
Before implementing:
Minimum code that solves the problem. Nothing speculative.
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
Touch only what you must. Clean up only your own mess.
When editing existing code:
When your changes create orphans:
The test: Every changed line should trace directly to the user's request.
Define success criteria. Loop until verified.
Transform tasks into verifiable goals:
For multi-step tasks, state a brief plan:
1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Use when implementing any feature or bugfix, before writing implementation code
development
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
testing
Use when creating new skills, editing existing skills, or verifying skills work before deployment