Tool/everything-claude-code/docs/zh-CN/skills/cost-aware-llm-pipeline/SKILL.md
LLM API 使用成本优化模式 —— 基于任务复杂度的模型路由、预算跟踪、重试逻辑和提示缓存。
npx skillsauth add lyxjack/toolbox cost-aware-llm-pipelineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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在保持质量的同时控制 LLM API 成本的模式。将模型路由、预算跟踪、重试逻辑和提示词缓存组合成一个可组合的流水线。
自动为简单任务选择更便宜的模型,为复杂任务保留昂贵的模型。
MODEL_SONNET = "claude-sonnet-4-6"
MODEL_HAIKU = "claude-haiku-4-5-20251001"
_SONNET_TEXT_THRESHOLD = 10_000 # chars
_SONNET_ITEM_THRESHOLD = 30 # items
def select_model(
text_length: int,
item_count: int,
force_model: str | None = None,
) -> str:
"""Select model based on task complexity."""
if force_model is not None:
return force_model
if text_length >= _SONNET_TEXT_THRESHOLD or item_count >= _SONNET_ITEM_THRESHOLD:
return MODEL_SONNET # Complex task
return MODEL_HAIKU # Simple task (3-4x cheaper)
使用冻结的数据类跟踪累计支出。每个 API 调用都会返回一个新的跟踪器 —— 永不改变状态。
from dataclasses import dataclass
@dataclass(frozen=True, slots=True)
class CostRecord:
model: str
input_tokens: int
output_tokens: int
cost_usd: float
@dataclass(frozen=True, slots=True)
class CostTracker:
budget_limit: float = 1.00
records: tuple[CostRecord, ...] = ()
def add(self, record: CostRecord) -> "CostTracker":
"""Return new tracker with added record (never mutates self)."""
return CostTracker(
budget_limit=self.budget_limit,
records=(*self.records, record),
)
@property
def total_cost(self) -> float:
return sum(r.cost_usd for r in self.records)
@property
def over_budget(self) -> bool:
return self.total_cost > self.budget_limit
仅在暂时性错误时重试。对于认证或错误请求错误,快速失败。
from anthropic import (
APIConnectionError,
InternalServerError,
RateLimitError,
)
_RETRYABLE_ERRORS = (APIConnectionError, RateLimitError, InternalServerError)
_MAX_RETRIES = 3
def call_with_retry(func, *, max_retries: int = _MAX_RETRIES):
"""Retry only on transient errors, fail fast on others."""
for attempt in range(max_retries):
try:
return func()
except _RETRYABLE_ERRORS:
if attempt == max_retries - 1:
raise
time.sleep(2 ** attempt) # Exponential backoff
# AuthenticationError, BadRequestError etc. → raise immediately
缓存长的系统提示词,以避免在每个请求上重新发送它们。
messages = [
{
"role": "user",
"content": [
{
"type": "text",
"text": system_prompt,
"cache_control": {"type": "ephemeral"}, # Cache this
},
{
"type": "text",
"text": user_input, # Variable part
},
],
}
]
将所有四种技术组合到一个流水线函数中:
def process(text: str, config: Config, tracker: CostTracker) -> tuple[Result, CostTracker]:
# 1. Route model
model = select_model(len(text), estimated_items, config.force_model)
# 2. Check budget
if tracker.over_budget:
raise BudgetExceededError(tracker.total_cost, tracker.budget_limit)
# 3. Call with retry + caching
response = call_with_retry(lambda: client.messages.create(
model=model,
messages=build_cached_messages(system_prompt, text),
))
# 4. Track cost (immutable)
record = CostRecord(model=model, input_tokens=..., output_tokens=..., cost_usd=...)
tracker = tracker.add(record)
return parse_result(response), tracker
| 模型 | 输入(美元/百万令牌) | 输出(美元/百万令牌) | 相对成本 | |-------|---------------------|----------------------|---------------| | Haiku 4.5 | $0.80 | $4.00 | 1x | | Sonnet 4.6 | $3.00 | $15.00 | ~4x | | Opus 4.5 | $15.00 | $75.00 | ~19x |
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
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