skills/discovery-process/SKILL.md
Run a full discovery cycle from problem hypothesis to validated solution. Use when a team needs a structured path through framing, interviews, synthesis, and experiments.
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Guide product managers through a complete discovery cycle—from initial problem hypothesis to validated solution—by orchestrating problem framing, customer interviews, synthesis, and experimentation skills into a structured process. Use this to systematically explore problem spaces, validate assumptions, and build confidence before committing to full development—avoiding "build it and they will come" syndrome and ensuring you're solving real customer problems.
This is not a one-time research project—it's a continuous discovery practice that runs in parallel with delivery, typically 1-2 discovery cycles per quarter.
The discovery process (Teresa Torres, Marty Cagan) is a structured approach to exploring problem spaces and validating solutions before building. It consists of:
When running this workflow as a guided conversation, use workshop-facilitation as the interaction protocol.
It defines:
Other (specify) when useful)This file defines the workflow sequence and domain-specific outputs. If there is a conflict, follow this file's workflow logic.
Use template.md for the full fill-in structure.
This workflow orchestrates 6 phases over 2-4 weeks, using multiple component and interactive skills.
Goal: Define what you're investigating, who's affected, and success criteria.
1. Run Problem Framing Canvas
skills/problem-framing-canvas/SKILL.md (interactive - MITRE)2. Create Formal Problem Statement
skills/problem-statement/SKILL.md (component)3. Define Proto-Personas (If Needed)
skills/proto-persona/SKILL.md (component)4. Map Jobs-to-be-Done (If Needed)
skills/jobs-to-be-done/SKILL.md (component)If YES: Proceed to Phase 2 (Research Planning)
If NO: Gather existing data first:
Goal: Design research approach, recruit participants, prepare interview guide.
1. Prep Discovery Interviews
skills/discovery-interview-prep/SKILL.md (interactive)2. Recruit Participants
3. Schedule Interviews
Goal: Gather qualitative evidence through customer interviews.
1. Conduct Discovery Interviews
skills/discovery-interview-prep/SKILL.md (Problem validation, JTBD, switch interviews, etc.)2. Take Structured Notes
3. Review Support Tickets & Analytics (Parallel)
Saturation = same pain points emerge across 3+ interviews, no new insights
If YES (saturated after 5-7 interviews): Proceed to Phase 4 (Synthesis)
If NO (still learning new things): Schedule 3-5 more interviews
Goal: Identify patterns, prioritize pain points, map opportunities.
1. Affinity Mapping (Thematic Analysis)
2. Create Customer Journey Map (Optional)
skills/customer-journey-mapping-workshop/SKILL.md (interactive)3. Prioritize Pain Points
4. Update Problem Statement
skills/problem-statement/SKILL.md (component)Goal: Explore solution options, design experiments, validate assumptions.
1. Generate Opportunity Solution Tree
skills/opportunity-solution-tree/SKILL.md (interactive)Alternative: Use Lean UX Canvas
skills/lean-ux-canvas/SKILL.md (interactive)2. Design Experiments
3. Run Experiments
If YES (validated): Proceed to Phase 6 (Decide & Document)
If NO (invalidated):
Goal: Commit to build, document decision, communicate to stakeholders.
1. Make Go/No-Go Decision
2. Define Epic Hypotheses (If GO)
skills/epic-hypothesis/SKILL.md (component)3. Write PRD (If GO)
skills/prd-development/SKILL.md (workflow)4. Communicate Findings
Week 1:
├─ Day 1-2: Frame the Problem
│ ├─ skills/problem-framing-canvas/SKILL.md (120 min)
│ ├─ skills/problem-statement/SKILL.md (30 min)
│ └─ [Optional] skills/proto-persona/SKILL.md, skills/jobs-to-be-done/SKILL.md
│
├─ Day 3: Research Planning
│ ├─ skills/discovery-interview-prep/SKILL.md (90 min)
│ ├─ Recruit participants (2-3 days)
│ └─ Schedule 5-10 interviews
│
└─ Day 4-5: Conduct Research (Start)
└─ First 2-3 customer interviews
Week 2:
├─ Day 1-3: Conduct Research (Continue)
│ └─ Remaining customer interviews (3-7 more)
│
├─ Day 4-5: Synthesize Insights
│ ├─ Affinity mapping (120 min)
│ ├─ [Optional] skills/customer-journey-mapping-workshop/SKILL.md (90 min)
│ ├─ Prioritize pain points
│ └─ Update problem statement
│
└─ Decision: Reached saturation? (if NO, +1 week more interviews)
Week 3:
├─ Day 1-2: Generate & Validate Solutions
│ ├─ skills/opportunity-solution-tree/SKILL.md (90 min)
│ └─ Design experiments
│
├─ Day 3-5: Run Experiments
│ ├─ Concierge tests, prototypes, or A/B tests
│ └─ Gather validation data
│
└─ Decision: Validated? (if NO, pivot to next solution, +1-2 weeks)
Week 4:
└─ Decide & Document
├─ Make GO/NO-GO decision
├─ [If GO] skills/epic-hypothesis/SKILL.md (60 min per epic)
├─ [If GO] skills/prd-development/SKILL.md (1-2 days)
└─ Communicate findings (30 min readout)
Total Time Investment:
See examples/sample.md for a full discovery process example.
Mini example excerpt:
**Problem:** Onboarding drop-off due to jargon
**Insight:** 6/10 users quit at step 3
**Decision:** Go with guided checklist experiment
Symptom: Rely only on analytics and support tickets, no qualitative research
Consequence: Miss "why" behind behavior, build wrong solutions
Fix: Always interview 5-10 customers per discovery cycle (even if you have data)
Symptom: "Would you use [feature X] if we built it?"
Consequence: Confirmation bias, customers say "yes" to be polite
Fix: Use Mom Test questions from skills/discovery-interview-prep/SKILL.md (focus on past behavior)
Symptom: Interview 2-3 customers, declare discovery complete
Consequence: Small sample, not representative
Fix: Continue interviews until same patterns emerge across 3+ customers (typically 5-7 interviews minimum)
Symptom: Spend 6 weeks synthesizing insights, never move to solutions
Consequence: No delivery, team loses momentum
Fix: Time-box discovery to 3-4 weeks; after Phase 6, move to execution
Symptom: Run discovery once before building, then stop
Consequence: Miss evolving customer needs, market changes
Fix: Continuous discovery (Teresa Torres): 1 customer interview per week, ongoing
Phase 1:
skills/problem-framing-canvas/SKILL.md (interactive)skills/problem-statement/SKILL.md (component)skills/proto-persona/SKILL.md (component, optional)skills/jobs-to-be-done/SKILL.md (component, optional)Phase 2:
skills/discovery-interview-prep/SKILL.md (interactive)Phase 4:
skills/customer-journey-mapping-workshop/SKILL.md (interactive, optional)Phase 5:
skills/opportunity-solution-tree/SKILL.md (interactive)skills/lean-ux-canvas/SKILL.md (interactive, alternative)Phase 6:
skills/epic-hypothesis/SKILL.md (component)skills/prd-development/SKILL.md (workflow)Skill type: Workflow
Suggested filename: discovery-process.md
Suggested placement: /skills/workflows/
Dependencies: Orchestrates 10+ component and interactive skills across 6 phases
testing
Facilitate workshop sessions in a one-step, multi-turn flow. Use when an interactive skill needs consistent pacing, options, and progress tracking.
documentation
Guide the transition to VP or CPO across preparing, interviewing, landing, and recalibrating. Use when executive product scope is changing fast.
development
Create user stories with Mike Cohn format and Gherkin acceptance criteria. Use when turning user needs into development-ready work with clear outcomes and testable conditions.
testing
Break a large story or epic into smaller deliverable stories using proven split patterns. Use when backlog items are too big for estimation, sequencing, or independent release.