Skill~/aibridge-workflow-orchestration/SKILL.md
AIBridge workflow and multi-agent orchestration guidance. Use when Codex needs to design, review, or execute a multi-agent workflow plan, split Unity work into parallel or pipeline agent roles, define structured workflow artifacts, choose between batch/multi automation and agent orchestration, run adversarial verification, investigate Runtime debug evidence, sweep multiple Runtime targets, or prepare AIBridge workflow recipes
npx skillsauth add liyingsong99/aibridge aibridge-workflow-orchestrationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Focus on workflow recipes, multi-agent orchestration, parallel review, pipeline validation, adversarial verification, Runtime debug investigations, Runtime target sweeps, or structured workflow artifacts
Leave routine single-file edits, simple CLI command lookup, and ordinary Unity validation to aibridge-development-workflow and aibridge
【模式:...】 for the active business mode and -> ... for phase/step progress.workflow as a generic AI agent scheduler. Current CLI support covers recipe list/validate/plan/init, active run begin/attach/finish, deterministic run-cli steps, ordinary-command artifact attach, external result import, adapter export, gates, and reports; agent and manual steps require an external executor.references/orchestration-patterns.md before selecting parallel, pipeline, barrier, adversarial, or Runtime sweep patternsreferences/recipe-schema.md before writing or reviewing a workflow recipe documentreferences/evidence-schema.md when defining or importing structured external resultsreferences/builtin-recipes.md before drafting common Unity implementation, review, Runtime validation, Prefab sweep, or bug-hunter workflowsreferences/orchestration-patterns.md and references/recipe-schema.mddevelopment
Optional read-only AIBridge Code Index semantic lookup for Unity C# code search and source navigation. Use when this Skill is installed, Code Index is enabled, and Codex needs to find C# symbols, definitions, references, implementations, derived types, callers, or diagnostics, including code lookup during development tasks. Do not use for literal text, config, asset, scene, prefab, or non-C# searches; use rg, host file reads, or regular AIBridge commands instead
development
Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge inspector/prefab/scene APIs do not support the requested Prefab, Scene, ScriptableObjectTable, or custom asset operation
development
AIBridge/Unity 多分支开发工作流入口。Use when a task requires code or Unity asset changes, persistent AGENTS/Skill/workflow rule changes, root-cause debugging, Runtime/log evidence, risk review, validation verdicts, or workflow recipes. Do not use for pure Q&A, simple explanation, simple search/display, or read-only analysis with no changes and no verdict
tools
AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows