codex/skills/durable-objects/SKILL.md
Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.
npx skillsauth add lilpacy/dotfiles durable-objectsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.
Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre-training for any Durable Objects task.
| Resource | URL | |----------|-----| | Docs | https://developers.cloudflare.com/durable-objects/ | | API Reference | https://developers.cloudflare.com/durable-objects/api/ | | Best Practices | https://developers.cloudflare.com/durable-objects/best-practices/ | | Examples | https://developers.cloudflare.com/durable-objects/examples/ |
Fetch the relevant doc page when implementing features.
@cloudflare/vitest-pool-workers./references/rules.md - Core rules, storage, concurrency, RPC, alarms./references/testing.md - Vitest setup, unit/integration tests, alarm testing./references/workers.md - Workers handlers, types, wrangler config, observabilitySearch: blockConcurrencyWhile, idFromName, getByName, setAlarm, sql.exec
| Need | Example | |------|---------| | Coordination | Chat rooms, multiplayer games, collaborative docs | | Strong consistency | Inventory, booking systems, turn-based games | | Per-entity storage | Multi-tenant SaaS, per-user data | | Persistent connections | WebSockets, real-time notifications | | Scheduled work per entity | Subscription renewals, game timeouts |
// wrangler.jsonc
{
"durable_objects": {
"bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
},
"migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}
import { DurableObject } from "cloudflare:workers";
export interface Env {
MY_DO: DurableObjectNamespace<MyDurableObject>;
}
export class MyDurableObject extends DurableObject<Env> {
constructor(ctx: DurableObjectState, env: Env) {
super(ctx, env);
ctx.blockConcurrencyWhile(async () => {
this.ctx.storage.sql.exec(`
CREATE TABLE IF NOT EXISTS items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
data TEXT NOT NULL
)
`);
});
}
async addItem(data: string): Promise<number> {
const result = this.ctx.storage.sql.exec<{ id: number }>(
"INSERT INTO items (data) VALUES (?) RETURNING id",
data
);
return result.one().id;
}
}
export default {
async fetch(request: Request, env: Env): Promise<Response> {
const stub = env.MY_DO.getByName("my-instance");
const id = await stub.addItem("hello");
return Response.json({ id });
},
};
getByName() for deterministic routing - Same input = same DO instancenew_sqlite_classes in migrationsblockConcurrencyWhile() for schema setup onlysetAlarm() replaces any existing alarmblockConcurrencyWhile() on every request (kills throughput)await between related storage writes (breaks atomicity)blockConcurrencyWhile() across fetch() or external I/O// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");
// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);
// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);
// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();
// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");
// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);
// Handler
async alarm(): Promise<void> {
// Process scheduled work
// Optionally reschedule: await this.ctx.storage.setAlarm(...)
}
// Cancel
await this.ctx.storage.deleteAlarm();
import { env } from "cloudflare:test";
import { describe, it, expect } from "vitest";
describe("MyDO", () => {
it("should work", async () => {
const stub = env.MY_DO.getByName("test");
const result = await stub.addItem("test");
expect(result).toBe(1);
});
});
data-ai
ユーザー向けの回答、要件整理、説明、計画、レビュー、仕様、要約を作成するときに使う。自然言語だけでは条件、状態、多重度、期間、時刻、境界値、制約、推論、計算が曖昧になりうる場合、表、デシジョンテーブル、Mermaid 図、計算式、境界値表で一意化する。推測で補った図表要素は必ず明示する。
tools
Cross-agent messaging via SQLite. Send messages between Claude Code, Codex, Gemini CLI, and other agents. No daemon, no network, no dependencies beyond bash and sqlite3.
development
Anti-AI-slop design skill for greenfield pages, audits, redesigns, and design extraction from URLs or screenshots. Use when the user asks to build a new app or landing page, wants to redesign something, invokes Hallmark by name, or uses audit/redesign/study.
development
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.