durable-objects/SKILL.md
Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest.
npx skillsauth add lidge-jun/cli-jaw-skills durable-objectsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Prefer retrieval from official docs over pre-training for Durable Objects tasks.
| Resource | URL | |----------|-----| | Docs | https://developers.cloudflare.com/durable-objects/ | | API Reference | https://developers.cloudflare.com/durable-objects/api/ | | Best Practices | https://developers.cloudflare.com/durable-objects/best-practices/ | | Examples | https://developers.cloudflare.com/durable-objects/examples/ |
Fetch the relevant doc page when implementing features.
@cloudflare/vitest-pool-workers./references/rules.md - Core rules, storage, concurrency, RPC, alarms./references/testing.md - Vitest setup, unit/integration tests, alarm testing./references/workers.md - Workers handlers, types, wrangler config, observabilitySearch: blockConcurrencyWhile, idFromName, getByName, setAlarm, sql.exec
| Need | Example | |------|---------| | Coordination | Chat rooms, multiplayer games, collaborative docs | | Strong consistency | Inventory, booking systems, turn-based games | | Per-entity storage | Multi-tenant SaaS, per-user data | | Persistent connections | WebSockets, real-time notifications | | Scheduled work per entity | Subscription renewals, game timeouts |
// wrangler.jsonc
{
"durable_objects": {
"bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
},
"migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}
import { DurableObject } from "cloudflare:workers";
export interface Env {
MY_DO: DurableObjectNamespace<MyDurableObject>;
}
export class MyDurableObject extends DurableObject<Env> {
constructor(ctx: DurableObjectState, env: Env) {
super(ctx, env);
ctx.blockConcurrencyWhile(async () => {
this.ctx.storage.sql.exec(`
CREATE TABLE IF NOT EXISTS items (
id INTEGER PRIMARY KEY AUTOINCREMENT,
data TEXT NOT NULL
)
`);
});
}
async addItem(data: string): Promise<number> {
const result = this.ctx.storage.sql.exec<{ id: number }>(
"INSERT INTO items (data) VALUES (?) RETURNING id",
data
);
return result.one().id;
}
}
export default {
async fetch(request: Request, env: Env): Promise<Response> {
const stub = env.MY_DO.getByName("my-instance");
const id = await stub.addItem("hello");
return Response.json({ id });
},
};
getByName() for deterministic routing - Same input = same DO instancenew_sqlite_classes in migrationsblockConcurrencyWhile() for schema setup onlysetAlarm() replaces any existing alarmblockConcurrencyWhile() on every request (kills throughput)await between related storage writes (breaks atomicity)blockConcurrencyWhile() across fetch() or external I/OFacets allow a single DO instance to expose multiple independent "facets" — each with its own RPC interface — enabling fine-grained access control and modular design.
import { DurableObject, DurableObjectFacet } from "cloudflare:workers";
export class UserFacet extends DurableObjectFacet {
async getProfile(): Promise<UserProfile> {
// Read-only access to user data
return this.ctx.storage.sql.exec<UserProfile>(
"SELECT * FROM profiles WHERE id = 1"
).one();
}
}
export class AdminFacet extends DurableObjectFacet {
async deleteUser(): Promise<void> {
this.ctx.storage.sql.exec("DELETE FROM profiles WHERE id = 1");
}
}
export class UserDO extends DurableObject<Env> {
user = this.facet(UserFacet); // Expose as stub.user.getProfile()
admin = this.facet(AdminFacet); // Expose as stub.admin.deleteUser()
}
stub.<facetName>.<method>()// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");
// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);
// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);
// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();
// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");
Storage limit: Each DO instance has a 10 GB SQLite storage limit.
SQL transactions: Explicit
BEGIN/COMMIT/ROLLBACKare not supported. Eachsql.exec()call is auto-committed. For atomic multi-statement writes, useblockConcurrencyWhile()to prevent interleaving (but note: no rollback on partial failure).
// List available bookmarks
const bookmarks = await this.ctx.storage.sql.getBookmarksForRestore();
// Restore to a specific bookmark
await this.ctx.storage.sql.restoreFromBookmark(bookmarks[0]);
PITR allows restoring a DO's SQLite database to a previous state. Useful for recovering from application-level data corruption.
// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);
// Handler
async alarm(): Promise<void> {
// Process scheduled work
// Optionally reschedule: await this.ctx.storage.setAlarm(...)
}
// Cancel
await this.ctx.storage.deleteAlarm();
import { env } from "cloudflare:test";
import { describe, it, expect } from "vitest";
describe("MyDO", () => {
it("should work", async () => {
const stub = env.MY_DO.getByName("test");
const result = await stub.addItem("test");
expect(result).toBe(1);
});
});
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