skills/canvas-threejs-basics/SKILL.md
To render 2D (Canvas API) or 3D (Three.js/WebGL) graphics in the browser for games, visualizations, or creative effects. Use when: Canvas: Charts, simple games, image editing; Three.js: 3D models, immersive experiences, complex particle systems.
npx skillsauth add jyjeanne/ai-setup-forge canvas-threejs-basicsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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To render 2D (Canvas API) or 3D (Three.js/WebGL) graphics in the browser for games, visualizations, or creative effects.
<canvas id="myCanvas" width="500" height="500"></canvas>
<script>
const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
// Draw Rectangle
ctx.fillStyle = 'red';
ctx.fillRect(10, 10, 50, 50);
// Animation Loop
function animate() {
ctx.clearRect(0, 0, 500, 500);
// update and draw...
requestAnimationFrame(animate);
}
</script>
Install: npm install three
import * as THREE from 'three';
// Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Object
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
// Loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
Use @react-three/fiber for declarative 3D in React.
High-performance graphical rendering beyond the capabilities of standard DOM elements.
development
Generate breadboard circuit mockups and visual diagrams using HTML5 Canvas drawing techniques. Use when asked to create circuit layouts, visualize electronic component placements, draw breadboard diagrams, mockup 6502 builds, generate retro computer schematics, or design vintage electronics projects. Supports 555 timers, W65C02S microprocessors, 28C256 EEPROMs, W65C22 VIA chips, 7400-series logic gates, LEDs, resistors, capacitors, switches, buttons, crystals, and wires.
development
Apply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "UX experiment", "collaborative design", or "outcome over output". Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.
development
Design MVPs, validated learning experiments, and pivot-or-persevere decisions using Build-Measure-Learn. Use when the user mentions "MVP scope", "validated learning", "pivot or persevere", "vanity metrics", or "test assumptions". Covers innovation accounting and actionable metrics. For 5-day prototype testing, see design-sprint. For customer motivation analysis, see jobs-to-be-done.
tools
Instrument, trace, evaluate, and monitor LLM applications and AI agents with LangSmith. Use when setting up observability for LLM pipelines, running offline or online evaluations, managing prompts in the Prompt Hub, creating datasets for regression testing, or deploying agent servers. Triggers on: langsmith, langchain tracing, llm tracing, llm observability, llm evaluation, trace llm calls, @traceable, wrap_openai, langsmith evaluate, langsmith dataset, langsmith feedback, langsmith prompt hub, langsmith project, llm monitoring, llm debugging, llm quality, openevals, langsmith cli, langsmith experiment, annotate llm, llm judge.