skills/phaser-build/SKILL.md
Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.
npx skillsauth add jochenyang/jochen-ai-rules phaser-buildInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Focused skill for building Phaser-based 2D web games and guidance aligned with Phaser's web-first design.
Focus on Phaser 2D web games. Do not recommend Phaser for 3D-first or console-native releases.
threejs-builderdeveloperdeveloperdeveloperPause and ask the owner before:
Every use of this skill should end with:
Skill Fit - why Phaser is the correct engine choicePrimary Deliverable - gameplay/system design or implementation summaryExecution Evidence - files changed, references consulted, and validation completedRisks / Open Questions - performance, asset, or scope concernsNext Action - the next build, playtest, or polish stepdatabases
Review current conversation, analyze tasks, errors, and user feedback, extract learning opportunities for skill improvement. Use when user says "reflect", "review session", "what did we learn", "session summary", or after completing a complex task.
development
Create and resume structured manual session handoffs for long-running development work. Use when approaching context limits, before manual reset, before switching models or IDEs, after a milestone, or when automatic compact would lose important implementation state.
development
Implement distinctive, production-grade frontend UI code with strong visual direction, motion systems, local media asset generation, conversion-aware copy, and polished frontend execution. Use when building landing pages, marketing sites, product pages, dashboards, motion-heavy interfaces, or frontend experiences that need real assets and compelling copy.
development
Project context engine for repo orientation, cached handoff, and task-focused code retrieval.