skills/bun-runtime-networking-tcp/SKILL.md
Use Bun's native TCP API to implement performance sensitive systems like database clients, game servers, or anything that needs to communicate over TCP (instead of HTTP)
npx skillsauth add jarle/bun-skills Bun TCPInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use Bun's native TCP API to implement performance sensitive systems like database clients, game servers, or anything that needs to communicate over TCP (instead of HTTP)
This is a low-level API intended for library authors and for advanced use cases.
Bun.listen())To start a TCP server with Bun.listen:
Bun.listen({
hostname: "localhost",
port: 8080,
socket: {
data(socket, data) {}, // message received from client
open(socket) {}, // socket opened
close(socket, error) {}, // socket closed
drain(socket) {}, // socket ready for more data
error(socket, error) {}, // error handler
},
});
<Accordion title="An API designed for speed">
In Bun, a set of handlers are declared once per server instead of assigning callbacks to each socket, as with Node.js `EventEmitters` or the web-standard `WebSocket` API.
Bun.listen({
hostname: "localhost",
port: 8080,
socket: {
open(socket) {},
data(socket, data) {},
drain(socket) {},
close(socket, error) {},
error(socket, error) {},
},
});
For performance-sensitive servers, assigning listeners to each socket can cause significant garbage collector pressure and increase memory usage. By contrast, Bun only allocates one handler function for each event and shares it among all sockets. This is a small optimization, but it adds up. </Accordion>
Contextual data can be attached to a socket in the open handler.
type SocketData = { sessionId: string };
Bun.listen<SocketData>({
hostname: "localhost",
port: 8080,
socket: {
data(socket, data) {
socket.write(`${socket.data.sessionId}: ack`); // [!code ++]
},
open(socket) {
socket.data = { sessionId: "abcd" }; // [!code ++]
},
},
});
To enable TLS, pass a tls object containing key and cert fields.
Bun.listen({
hostname: "localhost",
port: 8080,
socket: {
data(socket, data) {},
},
tls: {
// can be string, BunFile, TypedArray, Buffer, or array thereof
key: Bun.file("./key.pem"), // [!code ++]
cert: Bun.file("./cert.pem"), // [!code ++]
},
});
The key and cert fields expect the contents of your TLS key and certificate. This can be a string, BunFile, TypedArray, or Buffer.
Bun.listen({
// ...
tls: {
key: Bun.file("./key.pem"), // BunFile
key: fs.readFileSync("./key.pem"), // Buffer
key: fs.readFileSync("./key.pem", "utf8"), // string
key: [Bun.file("./key1.pem"), Bun.file("./key2.pem")], // array of above
},
});
The result of Bun.listen is a server that conforms to the TCPSocket interface.
const server = Bun.listen({
/* config*/
});
// stop listening
// parameter determines whether active connections are closed
server.stop(true);
// let Bun process exit even if server is still listening
server.unref();
Bun.connect())Use Bun.connect to connect to a TCP server. Specify the server to connect to with hostname and port. TCP clients can define the same set of handlers as Bun.listen, plus a couple client-specific handlers.
// The client
const socket = await Bun.connect({
hostname: "localhost",
port: 8080,
socket: {
data(socket, data) {},
open(socket) {},
close(socket, error) {},
drain(socket) {},
error(socket, error) {},
// client-specific handlers
connectError(socket, error) {}, // connection failed
end(socket) {}, // connection closed by server
timeout(socket) {}, // connection timed out
},
});
To require TLS, specify tls: true.
// The client
const socket = await Bun.connect({
// ... config
tls: true, // [!code ++]
});
Both TCP servers and sockets can be hot reloaded with new handlers.
<CodeGroup> ```ts server.ts icon="https://mintcdn.com/bun-1dd33a4e/nIz6GtMH5K-dfXeV/icons/typescript.svg?fit=max&auto=format&n=nIz6GtMH5K-dfXeV&q=85&s=5d73d76daf7eb7b158469d8c30d349b0" theme={"theme":{"light":"github-light","dark":"dracula"}} const server = Bun.listen({ /* config */ });// reloads handlers for all active server-side sockets server.reload({ socket: { data() { // new 'data' handler }, }, });
```ts client.ts icon="https://mintcdn.com/bun-1dd33a4e/nIz6GtMH5K-dfXeV/icons/typescript.svg?fit=max&auto=format&n=nIz6GtMH5K-dfXeV&q=85&s=5d73d76daf7eb7b158469d8c30d349b0" theme={"theme":{"light":"github-light","dark":"dracula"}}
const socket = await Bun.connect({
/* config */
});
socket.reload({
data() {
// new 'data' handler
},
});
</CodeGroup>
Currently, TCP sockets in Bun do not buffer data. For performance-sensitive code, it's important to consider buffering carefully. For example, this:
socket.write("h");
socket.write("e");
socket.write("l");
socket.write("l");
socket.write("o");
...performs significantly worse than this:
socket.write("hello");
To simplify this for now, consider using Bun's ArrayBufferSink with the {stream: true} option:
import { ArrayBufferSink } from "bun";
const sink = new ArrayBufferSink();
sink.start({
stream: true, // [!code ++]
highWaterMark: 1024,
});
sink.write("h");
sink.write("e");
sink.write("l");
sink.write("l");
sink.write("o");
queueMicrotask(() => {
const data = sink.flush();
const wrote = socket.write(data);
if (wrote < data.byteLength) {
// put it back in the sink if the socket is full
sink.write(data.subarray(wrote));
}
});
<Note>
**Corking**
Support for corking is planned, but in the meantime backpressure must be managed manually with the drain handler.
</Note>
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