skills/bun-guides-runtime-build-time-constants/SKILL.md
Build-time constants with --define
npx skillsauth add jarle/bun-skills Bun Build-time constants with --defineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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The --define flag can be used with bun build and bun build --compile to inject build-time constants into your application. This is especially useful for embedding metadata like build versions, timestamps, or configuration flags directly into your compiled executables.
bun build --compile --define BUILD_VERSION='"1.2.3"' --define BUILD_TIME='"2024-01-15T10:30:00Z"' src/index.ts --outfile myapp
Build-time constants are embedded directly into your compiled code, making them:
This is similar to gcc -D or #define in C/C++, but for JavaScript/TypeScript.
bun build# Bundle with build-time constants
bun build --define BUILD_VERSION='"1.0.0"' --define NODE_ENV='"production"' src/index.ts --outdir ./dist
bun build --compile# Compile to executable with build-time constants
bun build --compile --define BUILD_VERSION='"1.0.0"' --define BUILD_TIME='"2024-01-15T10:30:00Z"' src/cli.ts --outfile mycli
await Bun.build({
entrypoints: ["./src/index.ts"],
outdir: "./dist",
define: {
BUILD_VERSION: '"1.0.0"',
BUILD_TIME: '"2024-01-15T10:30:00Z"',
DEBUG: "false",
},
});
Embed version and build metadata directly into your executable:
<CodeGroup> ```ts src/version.ts icon="https://mintcdn.com/bun-1dd33a4e/nIz6GtMH5K-dfXeV/icons/typescript.svg?fit=max&auto=format&n=nIz6GtMH5K-dfXeV&q=85&s=5d73d76daf7eb7b158469d8c30d349b0" theme={"theme":{"light":"github-light","dark":"dracula"}} // These constants are replaced at build time declare const BUILD_VERSION: string; declare const BUILD_TIME: string; declare const GIT_COMMIT: string;export function getVersion() { return { version: BUILD_VERSION, buildTime: BUILD_TIME, commit: GIT_COMMIT, }; }
```sh Build command theme={"theme":{"light":"github-light","dark":"dracula"}}
bun build --compile \
--define BUILD_VERSION='"1.2.3"' \
--define BUILD_TIME='"2024-01-15T10:30:00Z"' \
--define GIT_COMMIT='"abc123"' \
src/cli.ts --outfile mycli
</CodeGroup>
Use build-time constants to enable/disable features:
// Replaced at build time
declare const ENABLE_ANALYTICS: boolean;
declare const ENABLE_DEBUG: boolean;
function trackEvent(event: string) {
if (ENABLE_ANALYTICS) {
// This entire block is removed if ENABLE_ANALYTICS is false
console.log("Tracking:", event);
}
}
if (ENABLE_DEBUG) {
console.log("Debug mode enabled");
}
# Production build - analytics enabled, debug disabled
bun build --compile --define ENABLE_ANALYTICS=true --define ENABLE_DEBUG=false src/app.ts --outfile app-prod
# Development build - both enabled
bun build --compile --define ENABLE_ANALYTICS=false --define ENABLE_DEBUG=true src/app.ts --outfile app-dev
Replace configuration objects at build time:
declare const CONFIG: {
apiUrl: string;
timeout: number;
retries: number;
};
// CONFIG is replaced with the actual object at build time
const response = await fetch(CONFIG.apiUrl, {
timeout: CONFIG.timeout,
});
bun build --compile --define 'CONFIG={"apiUrl":"https://api.example.com","timeout":5000,"retries":3}' src/app.ts --outfile app
Create different executables for different environments:
{
"scripts": {
"build:dev": "bun build --compile --define NODE_ENV='\"development\"' --define API_URL='\"http://localhost:3000\"' src/app.ts --outfile app-dev",
"build:staging": "bun build --compile --define NODE_ENV='\"staging\"' --define API_URL='\"https://staging.example.com\"' src/app.ts --outfile app-staging",
"build:prod": "bun build --compile --define NODE_ENV='\"production\"' --define API_URL='\"https://api.example.com\"' src/app.ts --outfile app-prod"
}
}
Generate build-time constants from shell commands:
# Use git to get current commit and timestamp
bun build --compile \
--define BUILD_VERSION="\"$(git describe --tags --always)\"" \
--define BUILD_TIME="\"$(date -u +%Y-%m-%dT%H:%M:%SZ)\"" \
--define GIT_COMMIT="\"$(git rev-parse HEAD)\"" \
src/cli.ts --outfile mycli
Create a build script that automatically injects build metadata:
// build.ts
import { $ } from "bun";
const version = await $`git describe --tags --always`.text();
const buildTime = new Date().toISOString();
const gitCommit = await $`git rev-parse HEAD`.text();
await Bun.build({
entrypoints: ["./src/cli.ts"],
outdir: "./dist",
define: {
BUILD_VERSION: JSON.stringify(version.trim()),
BUILD_TIME: JSON.stringify(buildTime),
GIT_COMMIT: JSON.stringify(gitCommit.trim()),
},
});
console.log(`Built with version ${version.trim()}`);
Values must be valid JSON that will be parsed and inlined as JavaScript expressions:
# ✅ Strings must be JSON-quoted
--define VERSION='"1.0.0"'
# ✅ Numbers are JSON literals
--define PORT=3000
# ✅ Booleans are JSON literals
--define DEBUG=true
# ✅ Objects and arrays (use single quotes to wrap the JSON)
--define 'CONFIG={"host":"localhost","port":3000}'
# ✅ Arrays work too
--define 'FEATURES=["auth","billing","analytics"]'
# ❌ This won't work - missing quotes around string
--define VERSION=1.0.0
You can use property access patterns as keys, not just simple identifiers:
# ✅ Replace process.env.NODE_ENV with "production"
--define 'process.env.NODE_ENV="production"'
# ✅ Replace process.env.API_KEY with the actual key
--define 'process.env.API_KEY="abc123"'
# ✅ Replace nested properties
--define 'window.myApp.version="1.0.0"'
# ✅ Replace array access
--define 'process.argv[2]="--production"'
This is particularly useful for environment variables:
// Before compilation
if (process.env.NODE_ENV === "production") {
console.log("Production mode");
}
// After compilation with --define 'process.env.NODE_ENV="production"'
if ("production" === "production") {
console.log("Production mode");
}
// After optimization
console.log("Production mode");
For TypeScript projects, declare your constants to avoid type errors:
// types/build-constants.d.ts
declare const BUILD_VERSION: string;
declare const BUILD_TIME: string;
declare const NODE_ENV: "development" | "staging" | "production";
declare const DEBUG: boolean;
When building for multiple platforms, constants work the same way:
# Linux
bun build --compile --target=bun-linux-x64 --define PLATFORM='"linux"' src/app.ts --outfile app-linux
# macOS
bun build --compile --target=bun-darwin-x64 --define PLATFORM='"darwin"' src/app.ts --outfile app-macos
# Windows
bun build --compile --target=bun-windows-x64 --define PLATFORM='"windows"' src/app.ts --outfile app-windows.exe
--define with bun runbun build --compiledefine optiondevelopment
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