plugins/khuym/skills/animated-landing-pages/SKILL.md
Use when designing or implementing a premium animated landing page with AI-generated visuals or looping video, especially when the workflow involves Higgfield-style image and video generation, Google AI Studio-style code prompting, React or Tailwind landing-page implementation, dark-mode video blending, scroll-tied playback, aspect-ratio-matched media blocks, or motion-first section design.
npx skillsauth add hoangnb24/skills animated-landing-pagesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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If .khuym/onboarding.json is missing or stale for the current repo, stop and invoke khuym:using-khuym before continuing.
Use this skill to turn a motion-first landing-page concept into a working site without losing cohesion between art direction, generated media, layout structure, and implementation details.
references/workflow.md before generating assets or code.references/prompt-library.md when you need prompt wording for media generation or AI-assisted coding.references/pressure-scenarios.md if the request is vague, over-scoped, or drifting toward generic "AI slop."The source walkthrough uses Higgfield, Google AI Studio, Pinterest, Motionsites, and Land-book. Reuse that sequence when it helps, but adapt it to the current repo and available tools. The durable lessons are:
If the hero establishes a premium crypto or futuristic aesthetic, keep the rest of the page in the same family. Lower sections should feel like continuations of the hero, not a separate template.
Not every section needs motion. Static sections create contrast and protect performance. Reserve the heaviest motion for the hero and one or two supporting sections.
Ask one short clarification question only when a decision materially changes the asset plan, such as:
Otherwise, proceed with a reasonable default and state the assumption after the work.
references/workflow.mdreferences/prompt-library.mdreferences/pressure-scenarios.mdtools
Use when the user asks to commit everything, smart commit, group commits, organize staged or unstaged changes, create logical commits, push current work, or preserve a clean commit stack from an existing working tree.
development
Use when starting or resuming any Khuym project session, choosing the next Khuym skill, running go mode, checking onboarding/scout state, or enforcing workflow gates. Bootstrap meta-skill for routing across the Khuym agentic development ecosystem.
development
Use when the user wants to turn a rough idea, vague task, feature wish, bug-fix intent, or Codex /goal objective into a clear verifiable goal prompt. Use when the user mentions goal mode, /goal, set_goal, long-running autonomous Codex work, or asks to be interviewed/grilled before creating a goal.
tools
Use when Codex should turn a concept, topic, tutorial, lesson, algorithm, system, workflow, or abstract idea into a playable browser game that teaches through interaction. Use for planning or implementing educational web games with the Game Studio plugin, including concept-to-mechanic translation, gameplay loop design, learning progression, and browser-game QA.