generated/openclaw/heroism/SKILL.md
In D&D, Heroism grants temporary hit points and immunity to fear — you do not become stronger, you become harder to stop. The real-world version is the preparation ritual: the pre-presentation pep talk, the pre-launch checklist that calms the team, the structured confidence-building exercise before a difficult conversation. Heroism does not change your abilities. It changes your relationship to the fear of using them.
npx skillsauth add hmbown/wizards-of-the-ghosts heroismInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Build courage and temporary resilience before walking into something hard.
Heroism is interpreted here as a metaphorical spell with a shipping-now execution model.
Canonical source: Heroism (spell)
Provider target: OpenClaw
Use $heroism to prepare me for this [presentation/conversation/launch/decision]. Name what scares me, reality-check it, and give me a preparation plan.
testing
Enter a mode where every assertion is backed by evidence, confidence is calibrated, speculation is flagged, and hallucination is actively resisted.
development
The bard's cantrip that deals psychic damage through insults. In practice this is adversarial review — the art of finding and articulating exactly what is wrong with something in a way that is impossible to ignore. Unlike polite feedback that gets filed and forgotten, vicious mockery lands. It is the red-team report that makes the PM cancel the launch, the code review that makes the author delete the PR, the roast that makes the founder pivot. The damage is the point.
tools
Use this spell when you need a tireless helper that organizes, tidies, triages, and maintains without requiring your constant attention.
testing
Use this spell for preflight certainty: dry runs, validation checks, dependency verification, and rehearsals that make the next deploy, query, or command much more likely to succeed. It trades a little time up front for fewer blind swings and fewer expensive misses.