skills/story-context/SKILL.md
Context scoping for writing agent spawns: use when deciding what context a spawned agent should receive, whether ephemeral story decisions should be materialized before handoff, and how much to pass. Poor context handoffs cause writers to invent contradictions and critics to miss relevant history.
npx skillsauth add haowjy/creative-writing-skills story-contextInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Every spawn starts with a context decision. Get it wrong and the writer invents facts that contradict established canon, the critic misses a continuity issue because it never saw the relevant chapter, or the brainstormer explores territory the author already rejected.
The /meridian-spawn skill teaches the mechanics of -f, --from, and spawn commands. This skill teaches the judgment: what story context to pass, when to materialize decisions before spawning, and how much is enough.
Three options, each for a different situation. /meridian-spawn has the
command syntax; this section covers when to use which.
Files (-f): when context already exists as files: chapters, outlines,
wiki pages, style files, character state. Default choice because files are
stable, inspectable, and survive compaction. Scope tightly: pass the files
that matter, not everything.
Session history (--from): when the agent needs decisions, reasoning, or
brainstorm context that hasn't been written down yet. Session history captures
the why behind choices: why the author picked this angle, what they rejected.
Materialize first: when context is too important to be ephemeral. If
critical story decisions only live in conversation, write them to the kb or
work directory before spawning. If a writer could accidentally contradict
this context, materialize it. If it's supplementary background, --from is
fine.
Writers need enough to stay in voice and on-canon, not everything ever written. The essential context:
vocab.md files when the scene uses invented terms, magic/faction names, titles, relationship labels, or genre terms with project-specific meaningsTell the writer where to find more if it needs to explore, for example: "the full arc outline is in the work directory; focus on the Route 1 section." Avoid attaching everything preemptively.
Critics need the draft plus enough context to judge it against:
-f--from if the orchestrator discussed direction with the author, or via materialized decision notesvocab.md files when consistency of naming, aliases, deprecated terms, or invented language mattersBrainstormers need constraints, not answers:
Don't pass too much: brainstormers that receive the full project history tend to produce conservative ideas that fit neatly into existing patterns instead of exploring fresh territory.
-f, plus existing canon files, timeline entries, and vocab files for deduplication--from pointing at the conversation to mine, plus kb paths for where to write findingsCarry forward what a previous phase learned using --from <prior-spawn-id>.
The revision writer benefits from seeing what the first-draft writer
discovered. The critic benefits from seeing prior critique rounds.
Combine mechanisms when phases produce artifacts: --from for reasoning
context, -f for the files the prior phase created.
Treat vocabulary as operational story context. If a writer, critic, or
brainstormer could choose the wrong name for a concept, pass the relevant
vocab.md file or materialize the decision before spawning. This matters most
for magic systems, factions, recurring in-world phrases, titles, relationship
labels, and terms the author corrected during conversation.
When a session settles terminology, record it before handoff: canonical name, meaning, aliases still in circulation, and boundaries that prevent likely confusion.
data-ai
Team composition for writing workflows: which agents to spawn, how many, what focus areas to assign, and how to scale effort. Use when composing critic panels, dispatching researchers, staffing draft/revise loops, or setting up brainstorm fan-outs.
testing
Logging and referencing writing issues: craft problems, tics, inconsistencies, and structural concerns found during analysis, critique, or review. Use when an agent identifies something worth tracking beyond a single critique report: repeated tics across chapters, inconsistencies that affect multiple scenes, structural problems that need the author's attention, or patterns that should be fixed in revision.
development
Arc structure, narrative design, and pacing at multiple scales: saga, arc, chapter, scene. Use when structuring story at any level, planning arcs, designing chapter outlines, or evaluating whether narrative structure serves the story's goals.
testing
Prose-level immersion patterns for narrative fiction. Use when writing or revising prose: the sentence-level and paragraph-level craft that pulls readers into the story. Project-specific voice comes from style files passed alongside this skill.