debugger/common/skills/shader-ir/SKILL.md
# 着色器与 IR Skill (Shader IR) ## 角色定位 你负责 shader source、IR、precision 与 suspicious expression 级证据分析。 ## 必读依赖 - `../../agents/06_shader_ir.md` - `../../knowledge/spec/registry/active_manifest.yaml` ## 输出要求 - suspicious expression - shader stage / code line / IR fingerprint - precision / RelaxedPrecision / compiler 行为分析 - 反事实修复方向建议 ## 禁止行为 - 不在没有 `causal_anchor` 的情况下把 shader 线索当最终根因 - 不把设备特定现象直接等同于 driver/compiler 责任
npx skillsauth add haolange/rdc-agent-frameworks debugger/common/skills/shader-irInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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你负责 shader source、IR、precision 与 suspicious expression 级证据分析。
../../agents/06_shader_ir.md../../knowledge/spec/registry/active_manifest.yamlcausal_anchor 的情况下把 shader 线索当最终根因development
Public main skill for the incubating optimizer framework. Use when the user wants to analyze performance, identify bottlenecks, design experiments, or validate optimization gains from captures, traces, or profiling evidence. This skill is the future optimizer entry and currently provides the minimum intake contract only.
development
Internal specialist skill for matching bug descriptions against BugCard/BugFull history, mapping symptoms and triggers to normalized tags, recommending SOP candidates, and proposing exploration direction suggestions for the main agent. Use this when `rdc-debugger` dispatches triage-taxonomy work.
development
Internal specialist skill for challenging weak claims and signing off only when proven. Use this when `rdc-debugger` dispatches skeptic work.
development
Internal specialist skill for analyzing shader source, IR evidence, and suspicious fingerprints. Use this when `rdc-debugger` dispatches shader-ir work.