skill-candidates/vroid-vrma-photobooth-pipeline/SKILL.md
Extract VRoid Studio Photo Booth animation clips from a local AssetRipper Unity export and batch-convert them into valid .vrma files via Unity + UniVRM. Use when direct AssetBundle loading fails due Unity version/build-target mismatch.
npx skillsauth add grtninja/skill-arbiter vroid-vrma-photobooth-pipelineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill to convert VRoid Studio Photo Booth motions into real .vrma files.
data.unity3d to a Unity project with AssetRipper (local, manual step)..anim clips under Photo Booth roots.VRMC_vrm_animation presence across all outputs.Prepare AssetRipper-exported project:
python3 scripts/prepare_unity_project.py \
--unity-project "C:/path/to/ExportedProject" \
--univrm-root "C:/path/to/univrm-0.128.0" \
--json-out .tmp/vroid-vrma-prepare.json
Run Unity batch export:
python3 scripts/export_vrma_batch.py \
--unity-exe "C:/Program Files/Unity/Hub/Editor/6000.3.5f2/Editor/Unity.exe" \
--unity-project "C:/path/to/ExportedProject" \
--out-dir "C:/path/to/vroid_photobooth_vrma_out" \
--json-out .tmp/vroid-vrma-export.json
Verify output integrity:
python3 scripts/verify_vrma_outputs.py \
--out-dir "C:/path/to/vroid_photobooth_vrma_out" \
--json-out .tmp/vroid-vrma-verify.json
references/workflow.mdreferences/troubleshooting.mdIf export summary shows failures:
failed rows in vrma_export_summary.tsv.--limit + --name-filter to isolate clips.tools
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