plugins/winui3-development/skills/winui3-migration-guide/SKILL.md
UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.
npx skillsauth add github/awesome-copilot winui3-migration-guideInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill when migrating UWP apps to WinUI 3 / Windows App SDK, or when verifying that generated code uses correct WinUI 3 APIs instead of legacy UWP patterns.
All Windows.UI.Xaml.* namespaces move to Microsoft.UI.Xaml.*:
| UWP Namespace | WinUI 3 Namespace |
|--------------|-------------------|
| Windows.UI.Xaml | Microsoft.UI.Xaml |
| Windows.UI.Xaml.Controls | Microsoft.UI.Xaml.Controls |
| Windows.UI.Xaml.Media | Microsoft.UI.Xaml.Media |
| Windows.UI.Xaml.Input | Microsoft.UI.Xaml.Input |
| Windows.UI.Xaml.Data | Microsoft.UI.Xaml.Data |
| Windows.UI.Xaml.Navigation | Microsoft.UI.Xaml.Navigation |
| Windows.UI.Xaml.Shapes | Microsoft.UI.Xaml.Shapes |
| Windows.UI.Composition | Microsoft.UI.Composition |
| Windows.UI.Input | Microsoft.UI.Input |
| Windows.UI.Colors | Microsoft.UI.Colors |
| Windows.UI.Text | Microsoft.UI.Text |
| Windows.UI.Core | Microsoft.UI.Dispatching (for dispatcher) |
// ❌ WRONG — Throws InvalidOperationException in WinUI 3
var dialog = new ContentDialog
{
Title = "Error",
Content = "Something went wrong.",
CloseButtonText = "OK"
};
await dialog.ShowAsync();
// ✅ CORRECT — Set XamlRoot before showing
var dialog = new ContentDialog
{
Title = "Error",
Content = "Something went wrong.",
CloseButtonText = "OK",
XamlRoot = this.Content.XamlRoot // Required in WinUI 3
};
await dialog.ShowAsync();
// ❌ WRONG — UWP API, not available in WinUI 3 desktop
var dialog = new Windows.UI.Popups.MessageDialog("Are you sure?", "Confirm");
await dialog.ShowAsync();
// ✅ CORRECT — Use ContentDialog
var dialog = new ContentDialog
{
Title = "Confirm",
Content = "Are you sure?",
PrimaryButtonText = "Yes",
CloseButtonText = "No",
XamlRoot = this.Content.XamlRoot
};
var result = await dialog.ShowAsync();
if (result == ContentDialogResult.Primary)
{
// User confirmed
}
// ❌ WRONG — CoreDispatcher does not exist in WinUI 3
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
StatusText.Text = "Done";
});
// ✅ CORRECT — Use DispatcherQueue
DispatcherQueue.TryEnqueue(() =>
{
StatusText.Text = "Done";
});
// With priority:
DispatcherQueue.TryEnqueue(DispatcherQueuePriority.High, () =>
{
ProgressBar.Value = 100;
});
// ❌ WRONG — Window.Current does not exist in WinUI 3
var currentWindow = Window.Current;
// ✅ CORRECT — Use a static property in App
public partial class App : Application
{
public static Window MainWindow { get; private set; }
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
MainWindow = new MainWindow();
MainWindow.Activate();
}
}
// Access anywhere: App.MainWindow
| UWP API | WinUI 3 API |
|---------|-------------|
| ApplicationView.TryResizeView() | AppWindow.Resize() |
| AppWindow.TryCreateAsync() | AppWindow.Create() |
| AppWindow.TryShowAsync() | AppWindow.Show() |
| AppWindow.TryConsolidateAsync() | AppWindow.Destroy() |
| AppWindow.RequestMoveXxx() | AppWindow.Move() |
| AppWindow.GetPlacement() | AppWindow.Position property |
| AppWindow.RequestPresentation() | AppWindow.SetPresenter() |
| UWP API | WinUI 3 API |
|---------|-------------|
| CoreApplicationViewTitleBar | AppWindowTitleBar |
| CoreApplicationView.TitleBar.ExtendViewIntoTitleBar | AppWindow.TitleBar.ExtendsContentIntoTitleBar |
// ❌ WRONG — UWP style, no window handle
var picker = new FileOpenPicker();
picker.FileTypeFilter.Add(".txt");
var file = await picker.PickSingleFileAsync();
// ✅ CORRECT — Initialize with window handle
var picker = new FileOpenPicker();
var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(App.MainWindow);
WinRT.Interop.InitializeWithWindow.Initialize(picker, hwnd);
picker.FileTypeFilter.Add(".txt");
var file = await picker.PickSingleFileAsync();
| UWP Pattern | WinUI 3 Equivalent |
|-------------|-------------------|
| CoreDispatcher.RunAsync(priority, callback) | DispatcherQueue.TryEnqueue(priority, callback) |
| Dispatcher.HasThreadAccess | DispatcherQueue.HasThreadAccess |
| CoreDispatcher.ProcessEvents() | No equivalent — restructure async code |
| CoreWindow.GetForCurrentThread() | Not available — use DispatcherQueue.GetForCurrentThread() |
Key difference: UWP uses ASTA (Application STA) with built-in reentrancy blocking. WinUI 3 uses standard STA without this protection. Watch for reentrancy issues when async code pumps messages.
// ❌ WRONG — UWP IBackgroundTask
public sealed class MyTask : IBackgroundTask
{
public void Run(IBackgroundTaskInstance taskInstance) { }
}
// ✅ CORRECT — Windows App SDK AppLifecycle
using Microsoft.Windows.AppLifecycle;
// Register for activation
var args = AppInstance.GetCurrent().GetActivatedEventArgs();
if (args.Kind == ExtendedActivationKind.AppNotification)
{
// Handle background activation
}
| Scenario | Packaged App | Unpackaged App |
|----------|-------------|----------------|
| Simple settings | ApplicationData.Current.LocalSettings | JSON file in LocalApplicationData |
| Local file storage | ApplicationData.Current.LocalFolder | Environment.GetFolderPath(SpecialFolder.LocalApplicationData) |
All GetForCurrentView() patterns are unavailable in WinUI 3 desktop apps:
| UWP API | WinUI 3 Replacement |
|---------|-------------------|
| UIViewSettings.GetForCurrentView() | Use AppWindow properties |
| ApplicationView.GetForCurrentView() | AppWindow.GetFromWindowId(windowId) |
| DisplayInformation.GetForCurrentView() | Win32 GetDpiForWindow() or XamlRoot.RasterizationScale |
| CoreApplication.GetCurrentView() | Not available — track windows manually |
| SystemNavigationManager.GetForCurrentView() | Handle back navigation in NavigationView directly |
UWP unit test projects do not work with WinUI 3. You must migrate to the WinUI 3 test project templates.
| UWP | WinUI 3 |
|-----|---------|
| Unit Test App (Universal Windows) | Unit Test App (WinUI in Desktop) |
| Standard MSTest project with UWP types | Must use WinUI test app for Xaml runtime |
| [TestMethod] for all tests | [TestMethod] for logic, [UITestMethod] for XAML/UI tests |
| Class Library (Universal Windows) | Class Library (WinUI in Desktop) |
// ✅ WinUI 3 unit test — use [UITestMethod] for any XAML interaction
[UITestMethod]
public void TestMyControl()
{
var control = new MyLibrary.MyUserControl();
Assert.AreEqual(expected, control.MyProperty);
}
Key: The [UITestMethod] attribute tells the test runner to execute the test on the XAML UI thread, which is required for instantiating any Microsoft.UI.Xaml type.
Windows.UI.Xaml.* using directives with Microsoft.UI.Xaml.*Windows.UI.Colors with Microsoft.UI.ColorsCoreDispatcher.RunAsync with DispatcherQueue.TryEnqueueWindow.Current with App.MainWindow static propertyXamlRoot to all ContentDialog instancesInitializeWithWindow.Initialize(picker, hwnd)MessageDialog with ContentDialogApplicationView/CoreWindow with AppWindowCoreApplicationViewTitleBar with AppWindowTitleBarGetForCurrentView() calls with AppWindow equivalentsIBackgroundTask with AppLifecycle activationnet10.0-windows10.0.22621.0, add <UseWinUI>true</UseWinUI>[UITestMethod] for XAML teststools
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