skills/game-engine/SKILL.md
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
npx skillsauth add github/awesome-copilot game-engineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript. This skill includes starter templates, reference documentation, and step-by-step workflows for 2D and 3D game development with frameworks such as Phaser, Three.js, Babylon.js, and A-Frame.
The following concepts form the foundation of every web-based game engine.
Every game engine revolves around the game loop -- a continuous cycle of:
Use requestAnimationFrame for smooth, browser-optimized rendering.
<canvas> elementrequestAnimationFrameStarter templates are available in the assets/ folder. Each template provides a complete, working example that can be used as a starting point for a new project.
| Template | Description |
|----------|-------------|
| paddle-game-template.md | 2D Breakout-style game with pure JavaScript |
| 2d-maze-game.md | Maze game with device orientation controls |
| 2d-platform-game.md | Platformer game using Phaser framework |
| gameBase-template-repo.md | Game base template repository structure |
| simple-2d-engine.md | Simple 2D platformer engine with collisions |
Detailed reference material is available in the references/ folder. Consult these files for in-depth coverage of specific topics.
| Reference | Topics Covered |
|-----------|---------------|
| basics.md | Game development introduction and anatomy |
| web-apis.md | Canvas, WebGL, Web Audio, Gamepad, and other web APIs |
| techniques.md | Collision detection, tilemaps, async scripts, audio |
| 3d-web-games.md | 3D theory, frameworks, shaders, WebXR |
| game-control-mechanisms.md | Touch, keyboard, mouse, and gamepad controls |
| game-publishing.md | Distribution, promotion, and monetization |
| algorithms.md | Raycasting, collision, physics, vector math |
| terminology.md | Game development glossary |
| game-engine-core-principles.md | Core design principles for game engines |
| Issue | Solution |
|-------|----------|
| Canvas is blank | Check that you are calling drawing methods after getting the context and inside the game loop |
| Game runs at different speeds | Use delta time in update calculations instead of fixed values |
| Collision detection is inconsistent | Use continuous collision detection or reduce time steps for fast-moving objects |
| Audio does not play | Browsers require user interaction before playing audio; trigger playback from a click handler |
| Performance is poor | Profile with browser dev tools, reduce draw calls, use object pooling, and optimize asset sizes |
| Touch controls are unresponsive | Prevent default touch behavior and handle touch events separately from mouse events |
| WebGL context lost | Handle the webglcontextlost event and restore state on webglcontextrestored |
tools
End-to-end skill for building, testing, linting, versioning, and publishing a production-grade Python library to PyPI. Covers all four build backends (setuptools+setuptools_scm, hatchling, flit, poetry), PEP 440 versioning, semantic versioning, dynamic git-tag versioning, OOP/SOLID design, type hints (PEP 484/526/544/561), Trusted Publishing (OIDC), and the full PyPA packaging flow. Use for: creating Python packages, pip-installable SDKs, CLI tools, framework plugins, pyproject.toml setup, py.typed, setuptools_scm, semver, mypy, pre-commit, GitHub Actions CI/CD, or PyPI publishing.
tools
Audit MCP (Model Context Protocol) server configurations for security issues. Use this skill when: - Reviewing .mcp.json files for security risks - Checking MCP server args for hardcoded secrets or shell injection patterns - Validating that MCP servers use pinned versions (not @latest) - Detecting unpinned dependencies in MCP server configurations - Auditing which MCP servers a project registers and whether they're on an approved list - Checking for environment variable usage vs. hardcoded credentials in MCP configs - Any request like "is my MCP config secure?", "audit my MCP servers", or "check .mcp.json" keywords: [mcp, security, audit, secrets, shell-injection, supply-chain, governance]
tools
Enable code intelligence (go-to-definition, find-references, hover, type info) for any programming language by installing and configuring an LSP server for Copilot CLI. Detects the OS, installs the right server, and generates the JSON configuration (user-level or repo-level). Use when you need deeper code understanding and no LSP server is configured, or when the user asks to set up, install, or configure an LSP server.
development
Use this skill whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion tied to scroll position — in vanilla JS, React, or Next.js. Covers GSAP ScrollTrigger (pinning, scrubbing, snapping, timelines, horizontal scroll, ScrollSmoother, matchMedia) and Framer Motion / Motion v12 (useScroll, useTransform, useSpring, whileInView, variants). Use this skill even if the user just says "animate on scroll", "fade in as I scroll", "make it scroll like Apple", "parallax effect", "sticky section", "scroll progress bar", or "entrance animation". Also triggers for Copilot prompt patterns for GSAP or Framer Motion code generation. Pairs with the premium-frontend-ui skill for creative philosophy and design-level polish.