awesome/skills/game-engine/SKILL.md
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
npx skillsauth add gabeujin/workspace-init-mcp game-engineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript. This skill includes starter templates, reference documentation, and step-by-step workflows for 2D and 3D game development with frameworks such as Phaser, Three.js, Babylon.js, and A-Frame.
The following concepts form the foundation of every web-based game engine.
Every game engine revolves around the game loop -- a continuous cycle of:
Use requestAnimationFrame for smooth, browser-optimized rendering.
<canvas> elementrequestAnimationFrameStarter templates are available in the assets/ folder. Each template provides a complete, working example that can be used as a starting point for a new project.
| Template | Description |
|----------|-------------|
| paddle-game-template.md | 2D Breakout-style game with pure JavaScript |
| 2d-maze-game.md | Maze game with device orientation controls |
| 2d-platform-game.md | Platformer game using Phaser framework |
| gameBase-template-repo.md | Game base template repository structure |
| simple-2d-engine.md | Simple 2D platformer engine with collisions |
Detailed reference material is available in the references/ folder. Consult these files for in-depth coverage of specific topics.
| Reference | Topics Covered |
|-----------|---------------|
| basics.md | Game development introduction and anatomy |
| web-apis.md | Canvas, WebGL, Web Audio, Gamepad, and other web APIs |
| techniques.md | Collision detection, tilemaps, async scripts, audio |
| 3d-web-games.md | 3D theory, frameworks, shaders, WebXR |
| game-control-mechanisms.md | Touch, keyboard, mouse, and gamepad controls |
| game-publishing.md | Distribution, promotion, and monetization |
| algorithms.md | Raycasting, collision, physics, vector math |
| terminology.md | Game development glossary |
| game-engine-core-principles.md | Core design principles for game engines |
| Issue | Solution |
|-------|----------|
| Canvas is blank | Check that you are calling drawing methods after getting the context and inside the game loop |
| Game runs at different speeds | Use delta time in update calculations instead of fixed values |
| Collision detection is inconsistent | Use continuous collision detection or reduce time steps for fast-moving objects |
| Audio does not play | Browsers require user interaction before playing audio; trigger playback from a click handler |
| Performance is poor | Profile with browser dev tools, reduce draw calls, use object pooling, and optimize asset sizes |
| Touch controls are unresponsive | Prevent default touch behavior and handle touch events separately from mouse events |
| WebGL context lost | Handle the webglcontextlost event and restore state on webglcontextrestored |
documentation
Write a coding standards document for a project using the coding styles from the file(s) and/or folder(s) passed as arguments in the prompt.
testing
Safely upgrades legacy or older initialized workspaces to the latest managed harness structure with dry-run, backup, restore, and review discipline.
tools
Guides the Copilot CLI on how to use the WorkIQ CLI/MCP server to query Microsoft 365 Copilot data (emails, meetings, docs, Teams, people) for live context, summaries, and recommendations.
tools
Windows App Development CLI (winapp) for building, packaging, and deploying Windows applications. Use when asked to initialize Windows app projects, create MSIX packages, generate AppxManifest.xml, manage development certificates, add package identity for debugging, sign packages, or access Windows SDK build tools. Supports .NET, C++, Electron, Rust, Tauri, and cross-platform frameworks targeting Windows.