.agent/skills/game-development/multiplayer/SKILL.md
Multiplayer game development principles. Architecture, networking, synchronization.
npx skillsauth add edpachecojr/sentinel multiplayerInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Networking architecture and synchronization principles.
What type of multiplayer?
│
├── Competitive / Real-time
│ └── Dedicated Server (authoritative)
│
├── Cooperative / Casual
│ └── Host-based (one player is server)
│
├── Turn-based
│ └── Client-server (simple)
│
└── Massive (MMO)
└── Distributed servers
| Architecture | Latency | Cost | Security | |--------------|---------|------|----------| | Dedicated | Low | High | Strong | | P2P | Variable | Low | Weak | | Host-based | Medium | Low | Medium |
| Approach | Sync What | Best For | |----------|-----------|----------| | State Sync | Game state | Simple, few objects | | Input Sync | Player inputs | Action games | | Hybrid | Both | Most games |
| Technique | Purpose | |-----------|---------| | Prediction | Client predicts server | | Interpolation | Smooth remote players | | Reconciliation | Fix mispredictions | | Lag compensation | Rewind for hit detection |
| Technique | Savings | |-----------|---------| | Delta compression | Send only changes | | Quantization | Reduce precision | | Priority | Important data first | | Area of interest | Only nearby entities |
| Type | Rate | |------|------| | Position | 20-60 Hz | | Health | On change | | Inventory | On change | | Chat | On send |
Client: "I hit the enemy"
Server: Validate → did projectile actually hit?
→ was player in valid state?
→ was timing possible?
| Cheat | Prevention | |-------|------------| | Speed hack | Server validates movement | | Aimbot | Server validates sight line | | Item dupe | Server owns inventory | | Wall hack | Don't send hidden data |
| Factor | Impact | |--------|--------| | Skill | Fair matches | | Latency | Playable connection | | Wait time | Player patience | | Party size | Group play |
| ❌ Don't | ✅ Do | |----------|-------| | Trust the client | Server is authority | | Send everything | Send only necessary | | Ignore latency | Design for 100-200ms | | Sync exact positions | Interpolate/predict |
Remember: Never trust the client. The server is the source of truth.
development
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
tools
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.
tools
Configure TOTP authenticator apps, send OTP codes via email/SMS, manage backup codes, handle trusted devices, and implement 2FA sign-in flows using Better Auth's twoFactor plugin. Use when users need MFA, multi-factor authentication, authenticator setup, or login security with Better Auth.
testing
Testing patterns and principles. Unit, integration, mocking strategies.