skills/frontend-design/SKILL.md
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
npx skillsauth add ederheisler/agent-skills frontend-designInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Note: This skill is based on Anthropic's frontend-design skill, enhanced with progressive disclosure and extensive reference materials.
Create distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
Before coding, understand context and commit to a BOLD aesthetic direction:
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work - the key is intentionality, not intensity.
Create working code (HTML/CSS/JS, React, Vue, etc.) that is:
Focus on these areas (details in references/aesthetics.md):
Choose fonts that are beautiful, unique, and interesting. Avoid generic fonts like Arial and Inter; opt instead for distinctive choices that elevate the frontend's aesthetics. Pair a distinctive display font with a refined body font.
Commit to a cohesive aesthetic. Use CSS variables for consistency. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
Use animations for effects and micro-interactions. Focus on high-impact moments: one well-orchestrated page load with staggered reveals creates more delight than scattered micro-interactions. Use scroll-triggering and hover states that surprise.
Unexpected layouts. Asymmetry. Overlap. Diagonal flow. Grid-breaking elements. Generous negative space OR controlled density.
Create atmosphere and depth rather than defaulting to solid colors. Add contextual effects and textures that match the overall aesthetic. Apply creative forms like gradient meshes, noise textures, geometric patterns, layered transparencies, dramatic shadows, decorative borders, custom cursors, and grain overlays.
NEVER use generic AI-generated aesthetics:
See references/anti-patterns.md for detailed examples of what not to do.
Match implementation complexity to the aesthetic vision:
Elegance comes from executing the vision well, regardless of direction.
Interpret creatively and make unexpected choices that feel genuinely designed for the context:
The agent is capable of extraordinary creative work. Don't hold back, show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
development
Extracts what the user actually wants instead of what they think they should want. Achieves this through one-question-at-a-time interview until ~95% confidence about the underlying intent. Use when an ask is underspecified ("build me X" without "for whom" or "why now"), when the user explicitly invokes ("interview me", "grill me", "are we sure?", "stress-test my thinking"), or when you catch yourself silently filling in ambiguous requirements before any plan, spec, or code exists.
testing
Refines raw ideas into sharp, actionable concepts through structured divergent and convergent thinking. Use when an idea is still vague, when you need to stress-test assumptions before committing to a plan, or when you want to expand options before converging on one. Triggers on "ideate", "refine this idea", or "stress-test my plan".
documentation
Compact the current conversation into a handoff document for another agent to pick up.
testing
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".