skills/deploy-worlds/SKILL.md
Deploy a Decentraland scene to a World (personal 3D space using a DCL NAME or ENS domain). Covers worldConfiguration setup, Places listing opt-out, and common deployment errors. Use when the user wants to deploy to a World, publish to a personal space, or use a DCL NAME/ENS domain. Do NOT use for Genesis City LAND deployment (see deploy-scene).
npx skillsauth add dcl-regenesislabs/opendcl deploy-worldsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Worlds are personal 3D spaces not tied to LAND. They have no parcel limitations and are automatically listed on the Places page.
To publish to a World, the user must own either:
my-name.dcl.eth)my-name.eth)The wallet signing the deployment must own the NAME, or have been granted permission via Access Control Lists (ACL).
Add a worldConfiguration section to scene.json:
{
"worldConfiguration": {
"name": "my-name.dcl.eth"
}
}
The name field must match a Decentraland NAME or ENS domain owned by the deploying wallet.
All Worlds are automatically listed on the Places page. To opt out:
{
"worldConfiguration": {
"name": "my-name.dcl.eth",
"placesConfig": {
"optOut": true
}
}
}
worldConfiguration accepts extra fields that aren't available for Genesis City scenes:
{
"worldConfiguration": {
"name": "my-name.dcl.eth",
"skyboxConfig": {
"fixedTime": 36000,
"textures": ["textures/skybox.png"]
},
"miniMapConfig": {
"visible": true,
"dataImage": "images/minimap.png",
"estateImage": "images/estate.png"
}
}
}
skyboxConfig.fixedTime:
| Value | Time of day |
|---|---|
| 0 | Midnight |
| 18000 | 6 AM (sunrise) |
| 36000 | Noon |
| 45000 | 6 PM (sunset) |
| 50400 | Maximum |
Omit fixedTime for a dynamic day/night cycle. textures is an array of cubemap face textures (top/bottom/front/back/left/right) when you want a fully custom sky.
miniMapConfig: set visible: true to show the minimap inside the World; dataImage is the base tile, estateImage overlays estate boundaries.
Use the /deploy command — it auto-detects the worldConfiguration in scene.json and deploys to the Worlds content server automatically.
Alternatively, deploy manually via CLI:
npx @dcl/sdk-commands deploy --target-content https://worlds-content-server.decentraland.org
This will prompt the user to sign the deployment with their wallet. Validations run automatically to allow or reject the scene.
After a successful deploy, the /deploy command outputs a visit URL automatically. The World is also accessible at:
https://decentraland.zone/bevy-web?realm=NAME.dcl.eth
From inside Decentraland, use the chatbox command:
/goto NAME.dcl.eth
{
"ecs7": true,
"runtimeVersion": "7",
"display": {
"title": "My World",
"description": "A personal 3D space"
},
"scene": {
"parcels": ["0,0"],
"base": "0,0"
},
"main": "bin/index.js",
"worldConfiguration": {
"name": "my-name.dcl.eth"
}
}
| Error | Cause | Solution |
|-------|-------|----------|
| "NAME not found" or "NAME not owned" | The wallet signing the deployment doesn't own the NAME/ENS in worldConfiguration.name | Verify NAME ownership at https://builder.decentraland.org/names. The wallet used for signing must own the exact NAME |
| ENS resolution fails | ENS domain not registered or expired | Check ENS registration at https://app.ens.domains |
| "Scene too large" | World scenes have size limits even though parcels aren't constrained | Reduce asset sizes. Worlds still enforce file size and entity limits |
| Deploy succeeds but world is empty | main field misconfigured | Ensure main is "bin/index.js" and code compiles |
| World not showing on Places | Propagation delay | Wait a few minutes after deployment. If opted out via placesConfig.optOut, it won't appear |
Deploying to Genesis City instead? See the deploy-scene skill.
--target-content https://worlds-content-server.decentraland.orgplacesConfig.optOutdevelopment
Capture screenshots of the running Decentraland preview to verify scene changes visually. Covers camera movement, interaction actions, and visual debugging. Use when the preview is running and you need to check what the scene looks like, debug visual issues, or verify layout. Do NOT use for code changes (make changes first, then screenshot).
development
Cross-cutting runtime APIs for Decentraland SDK7 scenes. Use when the user needs async operations (executeTask), HTTP requests (fetch, signedFetch), WebSocket connections, timers, realm/scene detection, restricted actions (movePlayerTo, teleportTo, triggerEmote, openExternalUrl), portable experiences, or the testing framework. Do NOT use for UI (see build-ui), multiplayer sync (see multiplayer-sync), or avatar/player data (see player-avatar).
development
Apply physics forces to the player in Decentraland scenes. Impulses (one-shot pushes), knockback (push away from a point with falloff), continuous forces (wind tunnels, anti-gravity, lift, levitation, hover), timed forces, and repulsion fields. Use when the user wants launch pads, knockback on hit, wind zones, gravity fields, jumps, lifting/floating the player, pushing the player up/sideways/back, hover effects, or any scene-applied force on the player. THIS is also the right skill when an agent's first instinct is to mutate `Transform` on `engine.PlayerEntity` to move/lift/push the player — that does NOT work (the player Transform is engine-controlled and read-only); use the Physics API instead. Do NOT use for player movement speed (see player-avatar AvatarLocomotionSettings) or platform movement (see animations-tweens).
data-ai
Player and avatar system in Decentraland. Read player position/profile, customize appearance (AvatarBase), trigger emotes (triggerEmote/triggerSceneEmote), read equipped wearables (AvatarEquippedData), attach objects to players (AvatarAttach), create NPC avatars (AvatarShape), avatar modifier areas, and locomotion settings. Use when the user wants player data, emotes, wearables, NPC avatars, avatar attachments, or movement speed changes. Do NOT use for wallet/blockchain interactions (see nft-blockchain).