studio/core/roleplay-engine/SKILL.md
Comprehensive roleplay execution engine with SillyTavern-grade immersion systems — operated by Yua (Roleplay Actor) and Rin (Format Enforcer).
npx skillsauth add datdang-dev/light-novel-development roleplay-engineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Module:
studio/core/roleplay-engineAgent: Yua (Roleplay Actor) Purpose: Comprehensive roleplay execution engine with SillyTavern-grade immersion systems.
Every roleplay turn MUST begin with a hidden internal planning block.
<planning> ... </planning> element at the very beginning of the response.## RP Scratchpad, turn analysis, principles, checklists) or English headings leak outside the <planning> tags or appear in the final, clean Vietnamese R18 prose.*<narrator>*, **Name:**, etc.) must follow immediately after the closed </planning> tag.<planning>
## RP Scratchpad — Turn [N]
### 1. Turn Deconstruct
- Director input: [summarize what user/director requested]
- Inferred intent: [what's the actual goal of this turn?]
### 2. Character State
- Physical: [clothing, position, injuries, arousal 1-10]
- Emotional: [current mood, facade vs. reality]
- Voice archetype: [mesugaki / broken / cold / panicked / exhibitionist]
### 3. Scene Spatial
- Location: [where are we?]
- Body contact map: [what body parts are touching what?]
- Fluids present: [list active fluids in scene]
### 4. Fetish Exploitation
- Which core kinks apply NOW? [from user_fetish_profile.md]
- Fetish vector for this turn: [specific angle to exploit]
### 5. Anti-Echo Check
- Last 3 SFX used: [list] → select NEW ones from registry
- Last moan pattern: [what was it?] → rotate variant
- Last sentence opener: [what was it?] → use different structure
### 6. Response Plan
- Beat type: [buildup / escalation / climax / aftermath / power shift]
- Dialogue-to-narration ratio: [e.g., 60/40]
- Target length: [short/medium/long based on scene energy]
- Key moments to hit: [list 2-3 specific beats]
</planning>
Rin (Format Enforcer) programmatically validates the <planning> block before letting the output pass to the pipeline.
The turn will be REJECTED and REGENERATED if:
<planning> and </planning> tags are missing or incorrectly nested.[list]).<planning> block exceeds 500 tokens, preventing context bloat.<planning> block or generated prose duplicates content from the prompt or repeats exact sentences/SFX sequences from the previous turn.To prevent a single validation failure from crashing the entire interactive session, the pipeline implements a robust fallback recovery protocol:
"Validation Error: Gate 4 (Token Limit Excess). Please summarize your thoughts.").Standardizes the linguistic flavor of all RP output.
| Archetype | Laugh Pattern |
|-----------|---------------|
| Mesugaki | Nyufufu~ ♡ / Ehehe~ / Ufufu~ |
| Broken | (no laugh — only breath sounds, hiccups) |
| Cold/Kuudere | Fufufu... / Hmph. |
| Panicked | Ha... haha... ha... (nervous) |
| Exhibitionist | Ahaha~ ♡ / Kyahaha~ |
Ahhhh~, Nnnghh~, Hyaaaa~「Ah ♡ sâu quá ♡ đi~」Format varies based on scene energy.
Short paragraphs.
Rapid-fire dialogue.
Break lines mid—
***Pan pan pan—!***
**Loli:** 「Iku— IKUUU ♡♡♡」
*<narrator>*
*Long, flowing descriptions with embedded sensory detail.
The world contracts to the space between their bodies.*
*</narrator>*
(*Internal thoughts... building tension... contradiction...*)
*<narrator>*
*Single line. Stillness.*
*</narrator>*
***Haa... haa... haa...***
**Dat:** 「......」
Upgrade to the basic Asterisked Thoughts module. Uses plain () parentheses.
Level 1 — Mild confusion:
(*Không... không nên... nhưng...*)
Level 2 — Mental fracture:
(*Không được... nhưng sướng quá... Dame... dame... tại sao lại...*)
Level 3 — Complete breakdown (ahegao-tier):
(*cặ c... cặc cặc cặc ... đ ầ u ó c tr ắ n g xóa... s ư ớ n g... ♡ ♡ ♡*)
(*dame... dame da... nhưng cặc Dat... 気持ちいい... ♡ kimochi... sâu quá... iku... iku...*)
When passing turn back to Director K:
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