.agent/.agents/skills/bun-runtime/SKILL.md
Bun as runtime, package manager, bundler, and test runner. When to choose Bun vs Node, migration notes, and Vercel support.
npx skillsauth add cwpete61/cwpete61-OrbisVoice bun-runtimeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Bun is a fast all-in-one JavaScript runtime and toolkit: runtime, package manager, bundler, and test runner.
Use when: adopting Bun, migrating from Node, writing or debugging Bun scripts/tests, or configuring Bun on Vercel or other platforms.
bun install is significantly faster than npm/yarn. Lockfile is bun.lock (text) by default in current Bun; older versions used bun.lockb (binary).bun test with Jest-like API.Migration from Node: Replace node script.js with bun run script.js or bun script.js. Run bun install in place of npm install; most packages work. Use bun run for npm scripts; bun x for npx-style one-off runs. Node built-ins are supported; prefer Bun APIs where they exist for better performance.
Vercel: Set runtime to Bun in project settings. Build: bun run build or bun build ./src/index.ts --outdir=dist. Install: bun install --frozen-lockfile for reproducible deploys.
# Install dependencies (creates/updates bun.lock or bun.lockb)
bun install
# Run a script or file
bun run dev
bun run src/index.ts
bun src/index.ts
bun run --env-file=.env dev
FOO=bar bun run script.ts
bun test
bun test --watch
// test/example.test.ts
import { expect, test } from "bun:test";
test("add", () => {
expect(1 + 2).toBe(3);
});
const file = Bun.file("package.json");
const json = await file.json();
Bun.serve({
port: 3000,
fetch(req) {
return new Response("Hello");
},
});
bun.lock or bun.lockb) for reproducible installs.bun run for scripts. For TypeScript, Bun runs .ts natively.development
Mobile game development principles. Touch input, battery, performance, app stores.
testing
Game design principles. GDD structure, balancing, player psychology, progression.
testing
Game audio principles. Sound design, music integration, adaptive audio systems.
testing
Game art principles. Visual style selection, asset pipeline, animation workflow.