skills/unity-scene-builder/SKILL.md
Build, modify, inspect, and validate Unity scenes using Unity MCP scene, GameObject, asset, and capture tools. MUST use for scene creation, loading, hierarchy setup, object placement, component wiring in scenes, camera/light/layout validation, and visual scene captures. Avoid destructive scene edits and save only when explicitly requested.
npx skillsauth add cuozg/oh-my-skills unity-scene-builderInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Automate scene setup and validation with Unity MCP scene, GameObject, and capture tools.
Use for:
ManageScene(Create/Load/Save/GetHierarchy/GetActive/GetBuildSettings) for scene operations.ManageGameObject(create/modify/delete/find/add_component/set_component_property/get_components) for scene objects.ManageAsset(Search/GetInfo) for prefabs, materials, meshes, sprites, and scene assets.Camera_Capture for camera-specific validation.SceneView_Capture2DScene for 2D layouts and tilemap-style scenes.SceneView_CaptureMultiAngleSceneView for 3D scene structure validation.ReadConsole or GetConsoleLogs after scene or component changes.Verify:
unity-prefab.unity-asset-generation.unity-code.unity-uitoolkit.Report scene path, hierarchy changes, objects/components created or modified, save status, console status, and capture evidence when used.
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.