skills/unity-save-data/SKILL.md
Design, inspect, implement, and validate Unity save/load systems, serialization formats, migrations, versioning, local/cloud-save boundaries, corrupt-data handling, backup safety, security, privacy, and backward compatibility. MUST use for persistent player data and SDK-managed state. Never delete, migrate, or overwrite saved data without explicit approval.
npx skillsauth add cuozg/oh-my-skills unity-save-dataInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Guide persistent data work with migration safety, validation, security, and platform-aware storage.
Use for:
Application.persistentDataPath, PlayerPrefs, JSON, binary, ScriptableObjects, cloud SDKs, or custom services.Verify:
ReadConsole or Unity compile checks after code changes.RunCommand only for safe, targeted tests that do not touch real user saves unless sandboxed.ManageAsset for ScriptableObject save templates or config assets where relevant.unity-sdk-integration or unity-liveops.unity-code.unity-package-manager.unity-test-case.Report save locations, serializers, versioning/migration state, validation evidence, and any approval needed before data migration or deletion.
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.