skills/unity-project-settings/SKILL.md
Safely inspect and modify Unity project-level settings including tags, layers, build settings, Player Settings, quality settings, package/project configuration, and editor settings. MUST use for high-impact project configuration changes that require read-before-write discipline and console verification. Avoid bulk settings rewrites when targeted changes are possible.
npx skillsauth add cuozg/oh-my-skills unity-project-settingsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Handle Unity project configuration with conservative inspection, targeted edits, and validation.
Use for:
ProjectSettings/ and Packages/.Treat project settings as high-impact changes requiring explicit user intent.
ManageEditor(GetTags/AddTag/RemoveTag/GetLayers/AddLayer/RemoveLayer) for tags and layers.ManageScene(GetBuildSettings) for scenes in build where available.ManageMenuItem(List/Exists/Execute) for known safe editor menu operations after confirming exact menu path.ManageAsset(GetInfo/Search) for settings assets and configuration files.RunCommand for targeted UnityEditor settings reads or writes only when no safer MCP tool exists.ReadConsole or GetConsoleLogs after settings changes.Verify:
unity-build-pipeline.unity-mobile.unity-package-manager.unity-code.Report previous value, new value, MCP tools used, verification evidence, console status, and any rollback considerations.
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.