skills/unity-mobile/SKILL.md
Validate and troubleshoot Unity Android and iOS projects, dependency resolver issues, Gradle settings, permissions, push notifications, ads, mobile SDK integration checks, and mobile build readiness. MUST use for mobile-specific Unity problems involving `Assets/Plugins/Android`, Mobile Dependency Resolver, Push Notifications, LevelPlay, platform permissions, or device-only behavior. Do not modify manifests, Gradle files, signing, or resolver config without approval.
npx skillsauth add cuozg/oh-my-skills unity-mobileInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Handle Unity Android and iOS readiness, platform integration, dependency resolution, and mobile SDK validation safely.
Use for:
Inspect relevant areas when present:
Assets/Plugins/AndroidAssets/MobileDependencyResolverAssets/Push NotificationsAssets/LevelPlayPackages/manifest.jsonPackages/packages-lock.jsonProjectSettings/ProjectSettings.assetProjectSettings/AndroidResolverDependencies.xmlManageAsset(Search/GetInfo) to locate manifests, Gradle templates, resolver assets, SDK folders, and mobile config assets.PackageManager_GetData for package metadata; delegate package changes to unity-package-manager.ReadConsole or GetConsoleLogs for resolver, Gradle, SDK, compile, or import errors.ManageEditor(GetState) to inspect editor state before platform-sensitive work.RunCommand only for targeted UnityEditor inspection when MCP tools cannot expose mobile settings.Verify:
manifest.json and packages-lock.json are compatible with mobile SDK requirements.unity-build-pipeline for general build readiness across platforms.unity-sdk-integration for package API, initialization, samples, and integration tests.unity-liveops for ads, analytics, push, IAP, remote config, and production operations behavior.unity-debug for specific compile/runtime errors.Report platform, relevant project areas inspected, resolver/package/build-setting findings, changes avoided or requiring approval, and validation evidence.
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.