skills/unity-localization/SKILL.md
Implement, inspect, and validate Unity localization for locale setup, string tables, localized assets, font fallback, RTL handling, UI overflow, missing translations, and localization QA. MUST use for Unity Localization package work, multilingual UI/content checks, fallback behavior, and text coverage validation. Delegate package setup to unity-package-manager when installation or removal is required.
npx skillsauth add cuozg/oh-my-skills unity-localizationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Support multilingual Unity projects by discovering localization setup, making targeted changes, and validating content coverage and UI risks.
Use for:
Packages/manifest.json and Packages/packages-lock.json for com.unity.localization before assuming the package exists.LocalizationSettings, LocalizedString, LocalizedAsset, locale assets, and table collections.unity-package-manager.ManageAsset(Search/GetInfo) to locate localization settings, tables, locales, fonts, prefabs, and scenes.ManageGameObject(GetComponents) to inspect UI text components in scenes or prefabs.PackageManager_GetData for package metadata; delegate package changes to unity-package-manager.ReadConsole or GetConsoleLogs after localization asset or package changes.Verify:
unity-package-manager.unity-uitoolkit or unity-code depending on UI stack.unity-test-case.Report localization package state, assets inspected, missing coverage, fallback/font/overflow findings, and recommended next translation or UI QA steps.
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.