skills/unity-audio/SKILL.md
Generate, edit, clean up, loop, normalize-by-factor, and validate Unity AudioClip assets with Unity MCP tools. MUST use for placeholder SFX, music loops, ambience loops, trimming silence, trimming ranges, volume changes, loop processing, and audio asset preparation. Do not use for gameplay audio systems or mixer code unless the work is primarily AudioClip preparation.
npx skillsauth add cuozg/oh-my-skills unity-audioInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Prepare Unity audio assets with generation, editing, and validation steps.
Use for:
Assets/Audio/Raw/Impact.wav.Do not apply volume or loop changes without clear user intent.
AssetGeneration_GenerateAsset with GenerateSound for prompted sound generation.AudioClip_Edit with TrimSilence before loop processing when source clips have leading or trailing silence.AudioClip_Edit with TrimSound for explicit start/end range trimming.AudioClip_Edit with ChangeVolume for explicit volume-factor changes.AudioClip_Edit with LoopSound after silence trimming when a seamless loop is requested.ManageAsset(GetInfo/Search) to validate AudioClip existence and type.ReadConsole or GetConsoleLogs after generation or edits.Assets/Audio/Generated/ or a user-provided Assets/ path.Verify:
unity-code or unity-uitoolkit.unity-mobile or unity-build-pipeline.Report source path, output path, tool commands used, edit order, validation result, and whether a manual listen pass is still recommended.
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.