skills/unity-animation/SKILL.md
Create, convert, clean up, trim, loop, and wire Unity animation assets through Unity MCP tools. MUST use for sprite-sheet animation clips, humanoid animation cleanup, stationary/root-motion conversion, loop trimming, generated humanoid animation, AnimatorController creation, and validation of `.anim` or `.controller` assets. Do not use for general runtime animation code unless the task is primarily asset preparation.
npx skillsauth add cuozg/oh-my-skills unity-animationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Prepare Unity animation assets and controllers safely with MCP animation and asset tools.
Use for:
.anim clips from pre-sliced sprite sheets..anim and .controller assets.Assets/..anim clip path.Assets/ and use clear names such as Assets/Animations/HeroIdle.anim or Assets/Animations/Hero.controller.AssetGeneration_GenerateAsset with GenerateHumanoidAnimation for prompted humanoid motion.AssetGeneration_ConvertSpriteSheetToAnimationClip for sprite-sheet-to-clip conversion.AssetGeneration_CreateAnimatorController to create a controller with a clip as the default state.AssetGeneration_EditAnimationClip with MakeStationary for stationary humanoid clips.AssetGeneration_EditAnimationClip with TrimToBestLoop for loop trimming.ManageAsset(GetInfo/Search) to validate created clips and controllers.ReadConsole or GetConsoleLogs after generation, conversion, or controller creation.Verify:
.anim or .controller asset exists at the requested path.unity-code.unity-editor.unity-asset-generation when animation is not the main task.Report asset paths, source paths, tools used, whether operations were generative or conversion/edit operations, and validation evidence.
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.