skills/mermaid/SKILL.md
Use this skill to create Mermaid diagrams — flowcharts, sequence diagrams, state machines, class diagrams, and architecture diagrams. Use it when the user wants to visualize a system, document a flow, explain an architecture, or create any kind of technical diagram, even if they don't mention "Mermaid" specifically. Also use when the user says "draw this," "show me how X flows," or "visualize the architecture."
npx skillsauth add cuozg/oh-my-skills mermaidInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Produce ```mermaid code blocks for any system, flow, or relationship that benefits from visualization.
flowchart TD over legacy graph TDnote or %% comments to clarify non-obvious nodesOne or more ```mermaid code blocks, each preceded by a one-sentence description of what it shows.
references/diagram-types.md — ER diagram + common pitfalls (loads unity-standards/references/other/mermaid-syntax.md for full syntax)Load references on demand via read_skill_file("mermaid", "references/{file}") and read_skill_file("unity-standards", "references/other/mermaid-syntax.md").
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.