skills/goal-execute/SKILL.md
Execute one goal file created by goal-create. Use when a user says to run, implement, finish, or ship a goal in Docs/Goals, or wants one goal taken from pending to verified completion. Do not use for creating goals or read-only audits.
npx skillsauth add cuozg/oh-my-skills goal-executeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Execute exactly one goal file from goal-create, then prove every acceptance criterion with evidence.
Docs/Goals/ for incomplete goals and pick one only when the user's intent is clear; otherwise ask.depends_on.blocked, refresh updated, record why, and stop.in-progress and refresh updated before implementation.## Implementation plan
(Fill when plan to execute this goal)
Step by step to complete this goal
1. Do step 1
2. Do step 2
...
UNCLEAR, partial evidence, stale logs, and assumptions as failures.## Verification evidence
(Fill when verify all the acceptance criteria)
Provide the real evidences for each acceptance criteria (runtime log, editor unit test, logic code, ...)
- [ ] [code/tests/scene/screenshot] Evidence 1
- [ ] [code/tests/scene/screenshot] Evidence 2
- [ ] to - [x], add/update ## Verification evidence, set status completed, and refresh updated.in-progress or blocked, and record the missing evidence or blocker.pending, in-progress, completed, blocked.tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
Convert a spec document into an implementation TODO list in the same spec folder. U se when the user says goal-todo, todo from spec, generate tasks from spec, turn this spec into todos, create implementation checklist, extract tasks, or asks to read a Docs/Specs design doc and produce what must be implemented. Includes UI/UX review and codebase investigation before writing the checklist. Do not use for implementing the tasks, creating new goal files, writing test cases, or verifying completed work.