skills/git-comment/SKILL.md
Use this skill to rewrite the most recent local commit message to be clean, imperative, and well-structured. Use it when the last commit message is unclear, auto-generated, or the user says "fix my commit message," "that commit message is bad," or "reword the last commit." Never touches pushed commits. Do not use for making new commits — use git-commit for that.
npx skillsauth add cuozg/oh-my-skills git-commentInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Rewrite the most recent local commit message to be clear, imperative, and well-structured. Never touches pushed commits.
git log -1 to read the current message and git status to confirm no unpushed remotes have the commitgit log --oneline origin/HEAD..HEAD (or equivalent) to confirm the commit is local onlygit commit --amend -m "{new message}" (or open editor if body needed)git log -1 to verify the updated messageAmended local commit with an improved message. No remote changes. git log -1 shows the updated message.
tools
Generate Unity raster image assets through Unity MCP: game sprites, item art, backgrounds, UI icons, portraits, concept images, transparent cutouts, image edits, upscales, background removal, and Unity scene or Game View screenshots. Use when a Unity project needs image files imported under Assets or screenshots captured from the editor. Do not use for meshes, audio, animation, materials, gameplay code, UI Toolkit layout, or generic non-Unity image generation.
tools
Create Unity technical solution documents from user requirements, feature ideas, bug goals, specs, or codebase problems. Use when the user asks for a technical approach, architecture, implementation strategy, solution options, feasibility analysis, system design, or "how should we build/fix this" for Unity runtime, Editor, tools, assets, data, UI, WebGL, SDKs, or production pipelines.
tools
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
development
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